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m₂

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A member registered Dec 31, 2018 · View creator page →

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This is not a VR game. Don't submit this to a VR game jam.

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I believe the relevant allow is now "xr-spatial-tracking," but yes, it was just recently added thanks to me raising an issue in the GitHub repo https://github.com/itchio/itch.io/issues/1117

Thanks! I'd been wanting an excuse to mess around with Godot's OpenVR plugin and this jam was the perfect excuse.

I just uploaded a full gameplay video on the game page if you're curious how the game actually plays:

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BTW, this probably only works on a WMR headset at the moment. Gameplay video here:

Glad you enjoyed it! I pretty much just used followed VR with Andrew's smooth locomotion tutorial and used the standard SteamVR player prefab and that seems to have taken care of wall collisions and whatnot. Assets are mostly from the Unity asset store, although I found a lot of good textures over at https://3dtextures.me/. I'll check out your entry later today!

Thanks! I'll give yours a look later today.

1 PM EST

SteamVR supports the majority of headsets available on the market currently. This includes any Vive, Oculus (minus Quest I believe), or WMR headset, as well as the Index. I'm pretty sure you'll be fine.

This is pretty fun