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Cult's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #79 | 3.800 | 3.800 |
Overall | #233 | 3.267 | 3.267 |
Engagement | #261 | 3.200 | 3.200 |
Overall polish | #341 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks great. I love how you managed to make it look so good in 3d with these textures.
If you were to add a bit more feedback to shooting, to really make it feel satisfying, it would make it more enjoyable to play with little effort on development - simple animations and sound effects is all you need.
I find it funny that we both used the same sprite for "Summoner" enemy, coincidence or the same multiverse? ;)
Thanks!
I probably will after the jam, that and make an actual level.
lol yeah i've noticed a few cross over uses its always fun to look for them in these games.
Played all the way through, not bad! Short and sweet.
You want to make sure the enemies don’t feel like bullet sponges… Since the full-auto weapon makes that kind of necessary for balance, I would recommend making enemies stop for a moment when they take damage (see Pinky Demons from the original Doom). And some flashy feedback effects wouldn’t hurt either.
Lastly, the thumbnail reminded me of DUSK lol. Keep it up!
Thanks a lot!
yeah a lot of planned visual stuff had to be cut for time