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Keep moving's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Code | #1 | 4.333 | 4.333 |
Originality | #1 | 3.667 | 3.667 |
Overall | #1 | 3.889 | 3.889 |
Host pick | #3 | n/a | n/a |
Fun | #3 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
strategy/Dungeon-Crawler
How does the game fits the theme?
you have only a special amount of moves. when you are out of moves you are game over
Experience with the jam
good theme! it is my first dungeon-crawler with strategy-element
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Comments
I like the interpretation of the theme and also if the graphics and the music look weird, it’s still one of the best submissions! Good job! I think you could continue working on it after the jam rating period ends for making it a complete game, because the mechanics are really fun!
yes, there must be more levels. the theme was great! when sometime is an improve-jam, i make maybe ten levels of it
Code: No complaints, the game works well. Graphics: -_- No smooth animations, jpeg images from google. Originality: me and the bodyxr do something similar, but without the "stars of time". Fun: The game design is pretty sparse, but the basics are there. The concept of limiting moves fits perfectly into the concept of dungeon crawler. However, there are no moves =). As I see the enemies themselves walk while you are idle =D. The combat system is interesting, but spending moves on killing enemies is pointless. The key idea is interesting, the key can drive the player into dangerous places and create situations, but in essence, the levels are still an A-B-C route. My personal score is 6/10 for the idea and the code.
P.S. The music is terrible @_@
the enemies should walk while you are idle! okay, the leveldesign could be better. level 1-3 are too easy. I had to make more levels, but i havent enough time. this jam should go two weeks. thank you for playing