Gentlemen, it seems you are displacing Aceprite from the status of the best program for pixel art (at least for me). I will use it, and if I understand the code, I will make and contribute my tools.
AntonXCM
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Я нашёл целых три бага, попав в лабиринт, утонув в речке. Сначала, у меня не бралась ни лампа, ни один предмет из инвентаря, говорилось "Arm is busy". А потом, при падении на третий уровень лабиринта случилась фатальная ошибка и я умер, откатившись на сохранение, где больше не мог попасть в этот лабиринт. А после этого квадроцикл пропал с карты и на радаре я его не нашёл
Yes, an interface for phones... We first worked on the game exclusively for computers, but Max wanted to show the game at school, and therefore, instead of working on bugs and new weapons, he spent the last two days making armor from the Soul Knight and a joystick. I advise you to play the version of the game on my GitHub thread to get a proper gaming experience.
Yes, an interface for phones... We first worked on the game exclusively for computers, but Max wanted to show the game at school, and therefore, instead of working on bugs and new weapons, he spent the last two days making armor from the Soul Knight and a joystick. I advise you to play the version of the game on my GitHub thread to get a proper gaming experience.
You can move even faster if you bounce off walls and pink enemies 😉
We intentionally weakened the base damage to balance out the techniques - rotating the gun and knocking down bullets.
Sorry that we have such bugs. Max didn’t warn me that he was going to bed, and we finished the game in a great hurry and were nervous. 😑
Changing the numbers can't change anything. The very idea that you can simply press LMB to defeat everyone does not provide opportunities for developing difficulty. The maximum that will change is that the ability to kill a monster will become a luxury, but you will continue to press the mouse steadily.
You came up with a good concept, but as a game it's spineless. When playing, you simply place your mouse on the first enemy after the doors and poke until everything except the doors disappears. If there is a corpse under the cursor, you also move it.
I would like more file explorer mechanics. Enemies that can only be killed by highlighting (and an accompanying item that adds ticks to things for easy selection), renaming, for combination locks, for doors, a function to display in a new window would be perfect, and of course ini files responsible for icons that can be hack. Perhaps a search would be suitable for the game, with a limit on files, bookmarks, portals with shortcut functionality, the ability to move by a line with an address (But only to one position) and secrets associated with this line.