Couldn't fully test this game out as I was using a keyboard and mouse, but cool concept. The game felt very polished and responsive and I can imagine this being a fun party game. Awesome job team!
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TerminalVelocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Design | #10 | 3.315 | 4.556 |
Player Experience | #11 | 2.506 | 3.444 |
Sound Design | #12 | 2.991 | 4.111 |
Functionality | #15 | 2.183 | 3.000 |
Use of theme and constraint | #16 | 2.506 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game
Terminal Velocity
Builds
Interface
Team
Team Triple AAA
Alanah O’Halloran, Macquarie University, Artist
Georgina Moujalli, Sydney Conservatorium of Music, Composer/Sound Design
Harley Doolan, Macquarie University, Designer/Developer
Lachlan Murray, Macquarie University, Developer
Ryan Crowe, Macquarie University, Developer
Timothy Chanata Suhendro, Macquarie University, Producer/Developer
Theme
We implemented the theme of "re-entry" by imagining these dodgeballs re-entering the sphere of influence of the planets/moons in game.
Constraint
The extra requirement "astronomical phenomena" in the core gameplay loop is met by our cool gravity physics, wormholes for the dodgeball to traverse.
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