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HOUSTON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #11 | 3.011 | 3.583 |
Art Design | #16 | 2.030 | 2.417 |
Player Experience | #17 | 1.470 | 1.750 |
Functionality | #17 | 1.330 | 1.583 |
Use of theme and constraint | #17 | 2.240 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game
HOUSTON
Builds
Windows
Interface
Mouse
Keyboard
Team
MISSION CONTROL
Theme
SHUT UP WE DID
Constraint
S P A C E
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Comments
I'm a huge fan of things like KSP so this is a cool concept. The ambience is quite nice. Not sure if there was a way to interact with any of the terminals beyond focusing on them. I think you could turn this into something really good with some time.
I'm a huge fan of things like KSP so this is a cool concept. The ambience is quite nice. Not sure if there was a way to interact with any of the terminals beyond focusing on them. I think you could turn this into something really good with some time.
I love the concept of this game and would have loved to see the finished version. The ambience was amazing, very relaxing and introspective. I liked how each terminal had different functions and I think would have made for a very interesting gameplay loop.
I like the vision you had, regardless of the game's current state. It was a much different style of game to what most people went for, and I think it could've turned out really interesting.
Nice use of narrative for re-entry theme. It seems like the goal was to help a space ship re-enter the planet. Though I did not understand what game player there is in your game. I was just able to press space to zoom in and out of the different screens. The eye to highlight what we are looking at is cool.
When I was using the left screen if I keep moving the camera/telescope I eventually see the edge of the star texture and start seeing the sky box.