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Stick Battle Arena (UPDATED)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Paint vibe | #7 | 4.125 | 4.125 |
Gameplay | #7 | 3.250 | 3.250 |
Overall | #9 | 3.500 | 3.500 |
Fun | #11 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow! Really nice animations! Really enjoyed all the mechanics present in this game! It was exciting to see the armor come off and I liked the idea of having my hits go through to health on parts of the body where armor was missing (rather than just average it all together as most games do). It was spooky when the enemies helmet came off and his totally black visage was staring back at me - like staring into the abyss, hah. My only critique is I wished I could do a running attack (D+J/K/L) - otherwise this is a really solid start to what could be a great game! Move over Absolver! :D
The animations are great & I like the controls and the responsiveness.
However as cortop has mentioned below you need to improve the AI as if you just keep pressing the same buttons you win; there's no challenge to the game. I never had to block to win.
Needs a bit of work on how the enemy fights and reacts to you and this would be a nice game.
I didn't expect to see a fighting game! I really like the animation and the armor mechanic is very cool. Unfortunately, it's far too easy to win just by mashing buttons. Really needs better AI. Also, when the CPU loses their armor, the player loses theirs, too. Their armor HP is the same, but it disappears on the character.
Impressive effort all the same. I know AI is very difficult, but you've still made a cool proof of concept.