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Master of the Skies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engineer Award | #2 | n/a | n/a |
Champion Award (best game) | #17 | 1.278 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you learn at the competition? (1-2 paragraph)
We've come a very long way in the past 30 years. Today we can toss some C++ code together in about an hour and sprinkle a library on top and come out with a simple game easily. I wound up using a C compiler made for the Game Boy. It most certainly was not nearly as easy as what I could've done if I targeted a modern platform. And the abstraction of the C language makes it way easier than what was done 30 years ago on the Game Boy during its prime. Back then, developers had to use a modified version of Z80 assembly. I definitely could not have finished this game within the deadline if I used Z80 assembly. I've come out of this expreience with a respect for retro gaming developers, a rather large headache, and a newfound contempt for those damn bricks from the 80s.
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Comments
Just super impressed that you made a gameboy game. I can't seem to get it to let me shoot. I am using Gearboy emulator.