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Tank Crew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity / Concept | #49 | 2.593 | 3.667 |
Presentation (Audio & Visuals) | #51 | 2.357 | 3.333 |
Overall | #65 | 2.200 | 3.111 |
Enjoyment / Gameplay | #88 | 1.650 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Input Type
Number of players supported
Type of multiplayer game
co-op
Message from the creator(s):
The 2 players share different information in their screens, so they have to make decisions depending on this information.
It's my firs jam and I completely failed my time management xD
How does your game fit the theme?
The driver has to trust the instructions of the commander in order to safely reach their destination, while the commander has to trust that the driver is going to follow those instructions.
Original Art
Didn't create the vast majority of the art during the jam.
Original Audio
Didn't create the vast majority of the audio during the jam.
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Comments
Interesting game idea, however the implementation is not really good. Tank movement feels very bad, very inert and unresponsive. Some obstacles seem to block the tank regardless of how you try to move. Also even after hitting a obstacle, the tank still trying to move forward. Other than that the level itself is very boring. Plus the performance for me and my friend was terrible (30 fps on NVIDIA GTX 1060, my friend had even less)
I like the concept, but this game feels unfinished. The pointer arrow didn't change at all, so we couldn't tell how close we were to the destination, or if we were even going the right way. On top of that, even though only the commander could see the landmines, it didn't really matter much since the landmines couldn't destroy the tank anyway.
nice game, but we dont understand way direction