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Limoka

256
Posts
7
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A member registered Jul 31, 2020 · View creator page →

Creator of

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Do you have any issues with FPS or performance? Because I don't fall through there consistently.

Wait, are you talking about the fall after the chase? It's actually intended and is not an endless fall. Also I did not notice such behavior anywhere else. But I definitely should limit vertical speed.

Can you elaborate more on where you managed to fall through the map? Maybe a screenshot near the place?

I actually got that. But the symbol just looks like a mess of pixels.

Do you have any feedback on what I should change/improve?

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Interesting game. For me the image puzzle was the most confusing because download button seemed to do nothing, and I didn't know it would be in the file thing, which is not even labeled. Then I did not know you could open file properties, so that was doubly confusing.
Another thing: In the wires puzzle I tried dragging the sliders instead of clicking, and I was wondering why the game was constantly telling me everything was wrong.
Also the code entry window seems unresponsive and I have no idea how to actually enter the code.

Interesting idea. But I have no idea what to do. I'm not sure what I'm supposed to do to even open the first door. Nothing I tried seems to work. And your cypher txt is confusing as hell.

Interesting game. I'm not really sure how I'm supposed to protect the heart though. Even if I decide to tank the yellow cells, it still seems to get damaged. And you can't heal it.

Are you talking about an earlier pillar of blocks? The one I'm talking about is horizontal and does not look like bombs would help. Not that there are any bombs within vicinity.

Interesting game. It's really hard to tell what's going on since all units look identical and have no health bars or anything like that. Also are my units being compounded from previous choices?

Interesting game. I wish which buttons do what would be explained somewhere. For example the game said I needed to unequip a weapon to grab another one, but I have no idea how to do that.
Also how do I recharge my health? Both attacks seems to use it, and only one recharge pad at the home node.

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Interesting game. Unfortunately it's rather complicated and I'm not really sure what's going on here or what I need to do to keep plants alive. A tutorial is necessary here.
Also your controls are inverted for no reason. Scrolling forward moves me back, moving mouse to the left, moves me to the right. This is incontinent.

Interesting game. Though I felt rather unsure of what I really needed to do. It felt like a guessing game, where every time something correct happened felt like it was just random.

Great game. The character movement does feel rather slow. Also the grapple is a bit annoying to use because it tends to pull me downwards, but I can't move upwards and still move the object. And the same with bombs.

I did get stuck somewhere near some kind of pillar blocking my way. Not really sure what to do next.

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Interesting idea, but the implementation is rather lacking, the player feels slow, hard to control and does not even move with the platforms. Also you menu and death screen buttons either work half of the time or don't work at all, and provide no feedback when the action has been performed.

Cool game. I do want to note that the balance here feels really weak. The enemies are weak and easy kill, they drop so much stuff, that you can upgrade everything quickly. And the turret seems to just defeat the purpose of cleaning up the bodies, as it does it for you. 

Cool game. The concept is really cool, but it feels rather limited because the only real difference between the two screens is that some things are visible or not. I think I would be better if the two versions actually talked with each other.

Thanks for your feedback. Regarding the enemy bug, I'm actually aware of it, just didn't have time to fix it.

They are invisible and scattered around the levels.

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You pretty much have only one path to the bow. There are no branches or anything like that.
Do you know you can hold space to jump higher?
Regarding dying, the game features a checkpoint system, so when you die you are automatically respawned in a few seconds.

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While the game looks amazing, I got really bored really quickly. Nothing really happens, since my units just kill everything and things happen slowly. Also the game got laggy fast after I decided to spawn a bunch of units.

Cool game. Since batteries are used as platforms, I think it would be nice if they would be bigger, as jumping on such a small platform is rather annoying. Also It seems some levels are designed such that you are not allowed to make any mistakes.

Interesting game. I do find using W as a jump key instead of space rather inconvenient. Also the exit portal is small and sometimes you can't see where you are going because you are off the screen.

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Cool game. I like your art. Probably the biggest problem for me was there are no checkpoints and almost no way to recover health. Then having to pretty much play the game from the start after dying.

Great game. Maybe you can extend the idea further.

Cool game. Though I think the difficulty is set rather high right from the start. And I hate the level designer. Who puts a death trap right after a fall, where I can't even see where I'm falling?

Really cool game. The only thing I do not like is that the platforms stop moving once you are grappled. This makes reaching the next one annoying, as I have to drop and hook multiple times for it to move in the right spot.

Interesting game. Your UI however is not very good. There is no explanation whether I can or can't buy a certain item, and progress bar is nor very good at showing how much I have.
Second there seems to be no goal, except for just buying a ton of last web item. However than seems to be cheap enough to just spam the button at the end.

Really cool game. I do wish there was the black hole in the level. Plus maybe correct orbital mechanics too...

Really cool game. I do feel like the respawn mechanic is a bit slowing me down. So probably would be better if these were simpler.

I have installed your game. It does nothing, just black screen

Really fun game. Maybe a little difficult. Also I'm not sure if you keep or show the score, since after I lose there is no number.

Yeah, I guess that's what I forgot to teach. Regarding that section. Restarting there was not really possible. That restart button is very specific to that level. I did not expect you to get softlocked here.

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Really liked your game. However I feel the balance is not right. There seem to be too many enemies, and they are way too powerful. Also I can't buy health refill upgrade at all.
Also I wish you could close the shop UI with escape button.

Edit: forgot to mention about starts background. On small scale they do not move, which is very disorienting.

Unable to rate because the game does not work.

Really interesting game. It seems the crouch animation is not there, but otherwise a pretty cool runner. Also unfortunately I don't see the limitation. There is plenty of ground everywhere.

Really cool game. The controls do feel pretty floaty. Also text in the center of the screen is not really nice. Move it somewhere else.

This game is really intriguing, but there is no explanation about the mechanics anywhere. What is the red cross hair thingy? Is there any way to move the nodes up? Why do I die immediately after starting node get's destroyed?

Fun game. I do want to know what did I do to have that many helicopters want me dead... Other than that the most annoying thing is a helicopter above a platform, which I can't hit.