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Limoka

302
Posts
7
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A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

I definitely agree regarding the storage bay. I was thinking of essentially teaching the ship upgrade mechanics before allowing player to collect resources, but that obviously backfired and made the game even more confusing.

Cool game. The controls do feel weird as you can't move without changing size.

Really fun game. It does kinda get boring quickly, but for 3-5 minutes this was super fun.

Cool game. Impressive art for 96 hours.

The only complaint is the object holding mechanic. So it's really painful. And it is because I have to keep holding the button AND looking at the thing. What you should have done is lock the holding state and make the button toggle. This way you can't accidentally release an object.

I got softlocked in one area because I lost the sphere due to how holding mechanic works.

That definitely sounds like you have spoiled yourself, personally for me Subnautica did feel very much like "I don't know what I'm going to discover"

Yeah, in my 10th night I wasn't even able to see WHERE the enemies were. I only really saw the number ticking down.

Really fun game. Now I do have to say, the balance issue here is rather clear. In the first few nigths I have built miners non stop, and on day 3-4 I easily have max upgrades and turrets everywhere. If this ain't success, I don't know what is.
I'm pretty sure this colony can survive infinity nights.

You're describing Subnautica. To be fair now thinking, this has a lot of things that are really reminiscent of it. Thanks for playing.

Love the concept, especially the visual style. But yeah gameplay is a bit rough. Especially wall jumps, these are just painful, as needing to press needed direction key, while also pressing the opposite to actually be on the wall.

Interesting idea. Now first thing that wasn't obvious/bugged me was how the item selection buttons REALLY seem to blend into the world, and at first I was trying to understand why they did nothing.

Second issue, is you can place things, when clicking on tool buttons and play button. Also when I pick a splitter, I can only place one, after which the selection seems to reset, which is annoying.

Lastly, but not least, I got stuck on level 2. I think I built what the game wants, but it just doesn't want to accept it. I think you really need is some kind of visual verification screen like there is in many Zachtronics games.


Interesting game. First thing that feels really weird on PC is seeing my screen being only a vertical slice, it almost feels like I'm playing on an emulator or something.
The only complaint is it seems the level just looped itself, and there was only content for like 3 minutes.

Fun simple game. Now unfortunately it does get boring rather quickly. Maybe you should add some variation to the game play. And there are no sounds.

Really fun game. The only thing I didn't like was the offbeat mechanic, as it was both a bit annoying, and also made little sense. Why can't I attack the enemy, I must literally pass it in order for what I see on screen to happen.

Cool game. Overall it was interesting playing with my friend. However the game does feel a bit boring. We don't have much to do, and the shield scale effect doesn't seem to actually have a gameplay effect(At least not one we noticed).
Also lack of sounds and music really hits on the way the game feels.

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Really fun game. You do need to get used to the limited control you have over the character because the game is played with just one button.
I found the section in the lower section where there were a lot of holes a bit annoying (Constantly falling to the bottom). Also there I could fall 2 screens down, but the camera only drops by 1.
Lastly I got stuck where there are balls rolling around. One fell into hole with the launch pad, I jumped in right after, and now I can't move, the other ball is also stuck. This seems to be a softlock.

Interesting game. Unfortunately the game was not fun for me. Firstly, why use W for jump? Space would be much more preferable.
Second, overall it's really hard to understand what the game wants from me. For example, I found this guy who (I think) wants apples. However I have no idea where I could find them. I searched everywhere and just got tired.

Really interesting game. Unfortunately I had a very persistent issue right at the beginning. The boulder would consistently just roll off the stone path. And once it did, I was just stuck. I have retried like 5 times, and it happens every time.
Otherwise looks fun.

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Really fun game. The ball controls are a bit hard, but otherwise I don'tknow what else to say.

Really fun village sim. I only found a few issues. One was the hover UI glitching sometimes. 
Also this is more about balance, but in my opinion the wells run out of water too quickly. It almost feels like I have to spam them, and then they stay as dead buildings. 

Thanks for your feedback. I definitely agree regarding vfx. I wanted to add some particles and what not, but due to time constraints I had to focus on level design.


Can you explain a bit more regarding gamifying the controls? Are you taking about more intertia and quicker acceration?

Ok. On the second go, this is kinda fun actually. And the inception like effect REALLY reminds of COCOON. So a few things that you could improve:
1. Accessibility feature to toggle magnet mode, as my hand got a little tired holding shift

2. Some way to disable launch pads, as you really can't scale them when they are on such time areas (In red, and I think second ones in blue level)

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Scale the jumping pad? Yeah that's not something I thought of. I suppose it's because I expected some kind of visual indicator that object can be scaled.

Interesting game. However I got stuck really fast. First I decided to step off the red ramp to explore only to find vast nothing. The paths upwards wasn't intuitive at all.
And second, I got stuck on the purple launch pad. It doesn't seem to launch me far enough, and I have no idea how these cubes can help me.

Really fun game. Especially love how fast paced it feels.

The only nitpick being dialog UI covers the level while you are running through it

Yeah, you just marking that the game CAN be played on Android did mean anyone who couldn't try atm any other way, had no real choice (Maybe other than to wait). This was my case, I was in metro, and it wouldn't matter if everywhere on that page it said touch controls sucked. I had no real choice.

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Interesting game. Now unfortunately it's held back by many flaws. First thing that is really annoying is your lack of properly spelled words. If English isn't your first language, don't shy away from running your text against a spell checker.

Second rather annoying issue is how when you open building UI you still may click on other buildings and open their UI's. This is rather annoying if what I want to do is click a button.

Last but not least some sort of effect would be nice whenever building has a salary to be collected. Just a little effect or icon on top of building sprite would go a long way.

Interesting game. Now I thought you overstated the issues of touch controls, and yeah, they SUCK. Not even sure how they work, as far as I can tell the buttons are located anywhere, but where I would expect them to be.

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Really fun game. I'm impressed you made this in 48 hours.
One thing I didn't like was counting tiles in building mode. Would be nice if there was a way to measure things there too.
Also I saw one of your QR codes, but unfortunately my phone didn't want to pick it up
(Edit: saw the other one, cool little easter egg)

Edit 2: So it seems there are a few things which make it really easy to guess where things are: The size of the placement board is always exactly how big the room is. And the walls seem to be more valuable than anything else (Because there are way more of them than other stuff).

One time I accidentally pressed start heist before I placed cameras and stuff but had the walls in place. I still got 75% and heist was successful, despite me not even marking where the treasure is...

Edit 3: You can literally win level 1 by just placing outside walls, and get 66% on second level.

Interesting idea. However it doesn't seem like the game works. I can move the character, but nothing else happens.

Fun game. Interesting twist that to heal you need to eat the enemies. However everything being to scale makes it really hard to actually see where the viruses are.

I mean I do have average FPS of 50 on high, the problem is that the frame rate isn't stable.

Thanks for your feedback. I definitely agree on the polish side, however I was really running out of time with this one. Even 96 hours is really tough for me.
As for Ctrl+W combo, yeah this isn't something I thought of. Will add to description.

This seems to only work for Xbox controller. My Dualshock 4 wasn't recognized. However regarding the game. It's not really that interesting, just some quick scale memory. I got bored in like 3 minutes.

Interesting game. However it's really short and poorly optimized. Despite my RTX 4060 it still seems to have an inconsistent frame time jumping from 20 to 50 ms

Cool game. Maybe a little simplistic, as not only the planets don't change size when you increase their gravity (Being how this usually works IRL) but also in most levels you don't need half of  the planets. Just a few well tuned ones get the rocket to destination.

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Interesting idea. However this is really too complicated. Not only these modules have no description of any kind, but also the moment you hit simulate the whole thing starts fumbling in all sorts of ways out of control. In the few attempts I have I couldn't build anything that I could actually control.

Additionally, having tried the game on PC, it's really fun. However I do feel like I need to drag maybe a little too far to gain max speed.

On the first level. My device is Samsung Galaxy S23

I was unable to play. I tried specifically Android, however nothing on screen was interactive. 

I might check your windows build later.

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Interesting game. I have played on Android (14 Specifically) and after first two balls there's nothing on screen. IDK if this is a bug or you haven't accounted for screen size.