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A jam submission

Robot Rocket RescueView game page

As the humans prepare their launch, maintain the launch platform by replacing decaying timber, stone, and steel.
Submitted by lilou_cormic (@lilou_cormic), Retro Indie Josh (@RetroIndieJosh), Raindrinker (@Raindrinker_dev) — 4 hours, 21 minutes before the deadline
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Robot Rocket Rescue's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#24.2184.333
Theme/Limitation#44.2184.333
Overall#73.8723.978
Fun/Design#103.5693.667
Graphics/Animation#113.8934.000
Technical Implementation#123.4613.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation and theme?
Mundane task is gathering resources, crafting, and building. Theme is those building materials decaying over time.

Team Size

Trio (3)

Engine

Unity

Which diversifiers did you use, if any?
-

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Comments

Submitted(+1)

Very polished game, beautiful pixel art, solid idea, but unfortunately I feel like there's some missed opportunities in the game design aspect. First of all, I should say, if you ever are thinking about putting button mashing in your game as a main mechanic, reconsider. It can be an accessibility problem for older people or those with issues like carpal tunnel. It's also not that fun, I would've much preferred to be able to hold the button. Secondarily, sadly it seems like the best strategy is to chop wood forever and not interact with the steel or stone mechanics at all, which is unfortunate. I hope this doesn't come across as too harsh, I'm giving fairly detailed feedback because I really love the concept, but I feel like it could use some tweaks on a base level to make it really fun. 

Submitted(+1)

└[∵┌] *Pressing j j j j j j j j j jj j j j j* AHH!! 

|┐∵|┘ RUN! *j j j j j j j j j j* !!!

└[∵┌] GO BACK! AHH!

└|∵|┘TAKE THAT! *jjj*

┌|∵|┘AND *jjjj* THAT!!

FLY YOU FOOLS! (╯ ̄Д ̄)╯ FLYYY!!!

Above is an accurate description of me playing this game. Prior to understanding the controls I did doom humanity but once I got the hang of it I was throwing logs and metal at those platforms like a madman. This was one of the funnest things I've played in a while. I didn't know if I'd like it but I was

pleasantly surprised. Great job guys! ƪ(•◡•ƪ)

Submitted (1 edit) (+1)

it was fun and the art was good but it was also hard while still being fun somehow

Submitted(+1)

Cool game ! Really engaging. My only use would be that the decay seems random ? Or maybe I didnt understand, meaning planning ahead is that rewarded, so I felt making the steel blocks was the worth it as they took a lot of time and ressource to make and you could still lose it quickly due to random decay. So I went more for a reactive approach, mostly using the bigger rock ones and wood for panic moments to save it from all collapsing. I liked that you could place blocks in between each other and it would still work pushing everything a bit to the side. I also had an issue that jumping with the robot would sometimes push the platform, ruining my beautiful shaky creation. Also one little other thingy, I watched the controls, played the game, forgot the controls and pressed start and I could quit or see the controls again, would've been nice to have the controls in the pause menu, for people like me with 0 memory.

Really cool idea and it was fun !

Submitted(+1)

Fantastic music and cute graphics! Made us go sticky keys, careful with the shift lol. Gameplay was a little flat, but that is very much mundane.  Overall it was fun but  felt no need to use the furnace.