Very polished game, beautiful pixel art, solid idea, but unfortunately I feel like there's some missed opportunities in the game design aspect. First of all, I should say, if you ever are thinking about putting button mashing in your game as a main mechanic, reconsider. It can be an accessibility problem for older people or those with issues like carpal tunnel. It's also not that fun, I would've much preferred to be able to hold the button. Secondarily, sadly it seems like the best strategy is to chop wood forever and not interact with the steel or stone mechanics at all, which is unfortunate. I hope this doesn't come across as too harsh, I'm giving fairly detailed feedback because I really love the concept, but I feel like it could use some tweaks on a base level to make it really fun.
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Robot Rocket Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 4.218 | 4.333 |
Theme/Limitation | #4 | 4.218 | 4.333 |
Overall | #7 | 3.872 | 3.978 |
Fun/Design | #10 | 3.569 | 3.667 |
Graphics/Animation | #11 | 3.893 | 4.000 |
Technical Implementation | #12 | 3.461 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
Mundane task is gathering resources, crafting, and building. Theme is those building materials decaying over time.
Team Size
Trio (3)
Engine
Unity
Which diversifiers did you use, if any?
-
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