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Dance with Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #30 | 2.878 | 3.375 |
Music | #33 | 3.091 | 3.625 |
Overall | #36 | 2.985 | 3.500 |
Innovation | #37 | 2.878 | 3.375 |
Visuals | #54 | 2.772 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
2D Game Starter Assets
Painted HQ 2D Forest Medieval Background
Vinarco's Music Pack
SIMPLE HEALTH BAR FREE
How many members in your team?
Team of 4
List your team's social media / website links!
https://hitagi.itch.io/
https://itch.io/profile/tioh
https://itch.io/profile/mikethete
https://itch.io/profile/kimru
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Comments
Cute graphics! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
Oh... My... God... THE SALT I FEEL RIGHT NOW. I beat the last level pretty dang solidly. Finished the song. AND THEY DUMPED ME OFF THE PLATFORM. NOT OK. So salty...
Other than that, the game was overall pretty solid. The playforms felt like kind a bonus mechanic that really didn't need to be there so maybe try to find a way to make that more interesting?
Sync and songs were really good though!
Great work!
Great job!
I loved the UI sound effects so much. I would recommend breaking the combo / losing life if you press the buttons in the wrong time, as one can just keep spamming them to defend every single missile.
Also, ground mechanics doesn't add too much to the gameplay, two other missiles with longer path would be better. The different missile speeds are very weird in the beginning, but as they are in sync, they do add another interesting challenge to the game.
Whoa the missiles come pretty much in sync with the music, that's some very neat work there. May I ask if you guys design the track yourself or you had it auto generated from the track? that'd be real cool. The dodging could use some work as it is a bit rough now. I can't pass level 2, keep dying in the middle. I don't know if you have a health bar for the player and the boss, but the fact that I don't remember if there was any probably suggests that they weren't obvious enough T_T. Anyhow, those are just very minor suggestions, mainly on how can your game be better, because really it has a lot of potential like the guy before me said, I could play this all day with some good music, some cool particle effects and the missiles are perfectly aligned with the beats of the song. Very well done guys!
Thanks for the feedback, the notes were put in place by audio guys, and not audio generated. The boss battle ends as soon as the song ends so we didn't think hp bar was necessary, we will figure something out.
I beat the game! That was really fun. Quite the difficulty curve from Quest 2 and Quest 3 but Quest 3 was also my favorite. Really wish the dodging was more reliable as it would bug out on me and then I would have to press the dodge button a couple more times to actually move over. Maybe if I could just freely move along the bottom it would help? I'm not sure. Some more polish and more levels and I would gladly pay for something like this.
I can't beat the first level...