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Gabler

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A member registered Apr 21, 2018 · View creator page →

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Thanks for the feedback! Glad you liked it.
I encountered that problem too, that's because I've tried to make the physics a little more dynamic than the original game. I'll definitely address that issue, thou, so stay tuned ;)

Everything looks great at first, but when the speed increases it becomes a mess. Maybe a little less screen shaking would help.

Also, the music is very repetitive, but it's progression with the speed is cool, it really makes the game more exciting.

The gameplay is very cool, but suffers a lot from the visuals.
Overall, great job!

Loved this one!
Everything is great. Only missing music, but the game loop is very fun and addictive so it's not a big deal.
My suggestions:
- A little more feedback when digging. Maybe something like minecraft "breaking" animation. Specially when you have no upgrades.
- Since the digging is all made in a grid, the character movement would feel better if it was locked on the grid too.

- Just add a "Game Over" message when the player reaches the bottom

Overall, very good job, I've enjoyed this game a lot!

Cool concept! The gameplay is nice, and the transitions are great, but should be way quicker since we die a lot. I like the sound effects too, but the music made me quit very early, as it is sooo repetitive.

Overall, good job.

Good job! I like the aesthetics. There's a small bug with the footsteps; the sound keeps running if you hide or die while walkingl

Really good job!

The art is very good, but could use a little more contrast. It's hard to tell where is the ground sometimes.

The atmosphere is great, fits right into the dark story. The movement and combat is a little awkward, thou; the parry won't work (maybe it's lag from playing in the browser?), so I had to rush everything with a hit and run style.

Definitely looks like it would be better playing as standalone instead of the web.

Really good job!

The art is very good, but could use a little more contrast. It's hard to tell where is the ground sometimes.

The atmosphere is great, fits right into the dark story. The movement and combat is a little awkward, thou; the parry won't work (maybe it's lag from playing in the browser?), so I had to rush everything with a hit and run style.

Definitely looks like it would be better playing as standalone instead of the web.

A very unique concept, but I think the implementation wasn't very good. The tutorial is kinda misleading, at first i thought that you should press E repeatedly to shake the tree. Also I didn't understand at all what the snowman did, only when I've played a real level. Even after that, the snowman is very glitchy and the level design is not very good. Also, at the end of the level there is a 3 star ranking; but I'm still not sure at all what are the goals to get all stars. Maybe you could clarify it a little?
I believe you guys have spent too much time making the level editor :P

My suggestion would be to remove the tutorial alltogether, and use the first level of the game to teach the player how to do it.

Despite all of that, the art is ok, and the music is fun. I've missed some sound effects too.

Good job!

Thank you very much!

Thanks!

Thank you very much! I'll review your game too ;)

Thank you for the deep feedback!
If you were able to even play with only the trackpad, you're like an hero haha
Actually we did not use in-between shades, everything is made with transparency. That's what we understood from the rules, and also what ppl said on the discord channel; We also made sure to offset the shadows a little bit only to show it's transparent.

Thank you! Glad you liked the details!

Thank you! Glad you enjoyed it!

Thank you!

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I'm speechless xD

This was soo good, I wasn't waiting for it. You shouldn't change anything, it all fits perfectly.

I mean, only some fixes, like terrain collision, also being able to dive would be very cool (and beautiful).

Great job!

I loved the UI sound effects so much. I would recommend breaking the combo / losing life if you press the buttons in the wrong time, as one can just keep spamming them to defend every single missile.

Also, ground mechanics doesn't add too much to the gameplay, two other missiles with longer path would be better. The different missile speeds are very weird in the beginning, but as they are in sync, they do add another interesting challenge to the game.

Glad you liked it!
You made a great point, I didn't saw it coming. I mean, we had plans to make more rpg stuff, so you would "grind" in many easy battles to eventually face the big guys. But, due to time constrains, we focused on the music part (as this is a MUSIC game jam) and made sure the 3 available battles would be greatly implemented.
I think  the game will stand out very much when the RPG part is more complete, stay tuned, and thanks for the feedback!

Thanks! I had plans to add more fights and more stuff to make everything very clear, but we could work only in like 4 or 5 days, so yeah. We wish to expand it now, thou ;)

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Wow! That's a great game!

I`m a huge fan of hollow knight, and could see the references, specially from the 'mosquito' things.

The rythm movement is very cool, but it's not quite clear. I get the idea that you should listen to the instruments to perform certain actions, but sometimes i feel that it's actually on the offbeat. Like, the double jump seems to work on the beat that the saxophone is NOT playing. Also i was never able to time the wall jump, i've used it just by pressing very quickly.

The main thing you should actually update asap is that messages from pickups disappear too quickly. Maybe add another key just to close them?

Nonetheless, great job! Hope to see it further developed!