When a damaged ship is detected near an orbital refinery, a crew of medics, diplomats, soldiers and engineers must board the vessel to prevent it from causing more damage. But the ship is of unknown origin, and the SOS in a language never encountered. Who are these aliens, and can they be reasoned with before it's too late?
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Miscommunique (A working title) will be an adventure game after the style of older cartridge-based games, using the Bitsy engine. Players will take on the role of an engineer, and interact with the environment and other characters to ascertain the damage on the alien craft. But be warned: there may be aliens still present on the ship, and they may require medical attention, or might be a hazard themselves. Use caution and tact, as your personal translator will only grow through interaction and study.
This is my first entry on Itch.io, as well as my first videogame period, and I am hoping to have at least a small section of this game ready by the time the jam is complete, if not the majority of it. I've chosen the Bitsy engine because it most closely resembles the level making tools from other games i've enjoyed, and has logic that allows for simple or complex designs, including animation (after a fashion). My primary goals in the first week are to get the rooms laid out, transitions sorted, and some key dialogue and set-pieces made. After that, I will be working to make the pixel art more polished and nuanced, though i've never done pixel art before, so that might not go how I plan it to!
In all, this will be a story about doing your job in the face of overwhelmingly alien circumstances, and trying to be the best person you can be in the face of an alien race with little in common. If time allows, I plan to implement a rudimentary form of dialogue interaction and choice, beyond the simple "Interact -> Dialogue is Spoken" chain that Bitsy is designed around.
I'll be posting periodically on here, but for now, let's just get to the grindstone and start designing rooms for the ship you start on!