Introduction
Hello, my name is Olyvier, better known as hydralisk98. It's my first time keeping up to a game jam that long but not my first "game".
What is 16<sup>3</sup> / 16^3 ?
It's a 2D top-down walking sim inspired by "Quadrilateral Cowboy", "The Stanley Parable" and "0x10c". This game has no link to the theme and will be vastly smaller than my next release (supposing I keep working on that project over the next month).
This first chapter of the story is focused in a small town called "Maskutchew" which the playable character enters and explores.
As for the gameplay mechanics, undirected exploration & collectibles are the ones I am implementing as of now (simulations are for later)
What is ready?
- Physics
- Player movement
- Graphics
What are my current goals?
- Soundscape
- Level editing
- Collectibles
- Interface counters
- Interface control
- Victory conditions
- Placeholder NPCs
- Placeholder Interactables/Props
What are my goals for the post-jam:
- NPCs and their AI
- Voiceovers
- Custom music
- Custom sounds
- High definition spritesheets and tilesets
- Animations
- Inventory
- Joints
- Effectors
- Social simulation mechanics (Money, needs...)
- Programming playable character's actions mechanic
- Labelling the entities in a few langs (+ conlangs) mechanic
- Lore/worldbuilding
- Levels
- Story
- Experimentations