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16^3 first demo

A topic by hydralisk98 created Jul 18, 2019 Views: 157 Replies: 1
Viewing posts 1 to 2
Introduction

Hello, my name is Olyvier, better known as hydralisk98. It's my first time keeping up to a game jam that long but not my first "game".

What is 16<sup>3</sup> / 16^3 ?

It's a 2D top-down walking sim inspired by "Quadrilateral Cowboy", "The Stanley Parable" and "0x10c". This game has no link to the theme and will be vastly smaller than my next release (supposing I keep working on that project over the next month).

This first chapter of the story is focused in a small town called "Maskutchew" which the playable character enters and explores.

As for the gameplay mechanics, undirected exploration & collectibles are the ones I am implementing as of now (simulations are for later)

What is ready?

  • Physics
  • Player movement
  • Graphics

What are my current goals?

  • Soundscape
  • Level editing
  • Collectibles
  • Interface counters
  • Interface control
  • Victory conditions
  • Placeholder NPCs
  • Placeholder Interactables/Props

What are my goals for the post-jam:

  • NPCs and their AI
  • Voiceovers
  • Custom music
  • Custom sounds
  • High definition spritesheets and tilesets
  • Animations
  • Inventory
  • Joints
  • Effectors
  • Social simulation mechanics (Money, needs...)
  • Programming playable character's actions mechanic
  • Labelling the entities in a few langs (+ conlangs) mechanic
  • Lore/worldbuilding
  • Levels
  • Story
  • Experimentations

Demo #1: This Jam's Final Update

Basic scene with a basic character with basic controls (camera follow and player movement) with basic background... You can see how basic everything is, but it works!

Next time I work on that, it's gonna get a little better and so will all the other times until I get satisfied from te end product