[I've been posting updates on Twitter and my Discord. The following are exact copies of these posts. I will try to update here more often!]
7/13/20 Blog Post 1.
I still don't know what this game is going to be called, but it's going to be one of those one-input-only style of games again. I think it's going to be a searching game with some puzzle elements in it. It's going to be in first person.
That is not very precise of a game description, but I am taking a different approach due to my lack of motivations as of late. Ideally, I'd want to come in to the game jam with an idea of what I want to do. But this time, due to various issues, I was not able to do that. This will be a great challenge: coming up with a prototype of a game that I don't even have an idea what it's going to be.
I do have something good on my side. I'm at home. I have time: 14 days is longer than the usual 48-72 hour window. And I have a wonderful network of people to ask questions, including the #MyFirstGameJam discord and Unity's now-free learning website. Speaking of Unity, I have been trying to learn more on how to use the game engine effectively. Guzman HR Derby came out of this game jam last year and was made in Unity. I really want to work on a new idea and move away from HackUWU- this involves me giving up my attachment to GameMaker: Studio and my love for nuzzle wuzzle... eh, oh well, you get the idea.
I have a little video here. It shows some balls flying towards other balls. You click to launch the ball.
(Twitter video) https://twitter.com/i/status/1282632903965335552
But Browntul! This is such an easy thing to make. Why make a blog post for something so simple?
I think it's important (and kinda fun!) to learn where your ideas stem from. It's just balls flying everywhere for now, but it's my first step towards realizing my primary game mechanic.
I want to make some sort of puzzle game. I want the player to be able to confirm that they found it by hitting it. But I'm not sure if it will be an arm, a camera, a ball... a ball just seemed natural for now.
What kind of puzzles will I make? I don't even know yet. But figuring out this base mechanic is so important. I'll be spending the next two days figuring that out.
(Twitter image) https://twitter.com/browntulstar/status/1282632911531851777
I have a scuffed photo here. I'm using an iPad as a secondary monitor on my crammed table. It does the job. Having code on the side, and seeing it dynamically update the game state on the main screen is such a great workflow.
Anyways, that's all I have for today. It's been a bit demotivating to work on something new... but it's a start. I have to stay motivated. I want to try to make something new... and get out of my comfort zone.