Hey! Dev logs seemed really fun so i thought i make one as well.
Im just starting out with game development (no seriously, this is my first day) and this is my first ever game jam particpation. From what i saw people are really supportive to one another and are bringing up really awsome ideas for games and it just drived me to stop procrastinating and give it a shot!
So, the general idea for my game is cashier work in a semi-futeristic earth where the currencies of the world are currently changing. Cash is almost out of the everyday use and now people pay even the smallest of change in credit, stock shares, cryptocurrency and even real estate on mars. Youre job is to make sure the money moves properly from & to the costumers properly and, when needed, changing it to the other diffrent kindes of currencies which will be a bit difficult.
A really good example of what im trying to make is a sort of a "papers please" type of game, althoue im not planning the game to be in that big of a scope, at least not until after the game jam is over since i will have more time to build and polish the game.
Im planning on making at least 3 levels with small cutscenes in between (which will be just text bubbels for now), a quick tutorial, a starting menu and mostly trying to make the game mechanics actually fun and not annoying for new players trying the game out.
Feel free to give feedback! Most of my worries now are mostly that im planning too much in a small amount of time so if there are more expirienced game devs i would love to hear what are the main things i should focus on for now and if i should cutdown some ideas for now.
#Day 1 (16/7/2020) -
I spent most of my first day getting familiar with the game jam community. I discovered itch.io recently and i dont use discord that much so it took me some time getting familiar with everything. I spent probably about 2-4 hours looking at other people progress and seeing other people advice on how to approach the first project. After that i spent about an hour and half trying to think of a way to make work at a cash register more fun and immersive then just opperating a caculator. And while i may overthought the idea of the game it did give me some good points and direcrions to where i want the game to go, even if its not a 100% established concept.
I spent the rest of the day trying to learn the godot game engine and i hope that i will have some screenshots to share by tommorow.