It was surprisingly difficult at first, but after I got the hang of it, it was pretty fun! I liked the art, and the music, while a little basic and repetitive, worked well for the amount of time it takes to beat. I found it a little strange that you can ram a platform above you at full speed and not break, yet landing on a platform at a way lower speed can break you. Overall, a short, rewarding experience.
It was surprisingly difficult at first, but after I got the hang of it, it was pretty fun! I liked the art, and the music, while a little basic and repetitive, worked well for the amount of time it takes to beat. I found it a little strange that you can ram a platform above you at full speed and not break, yet landing on a platform at a way lower speed can break you. Overall, a short, rewarding experience.
fun and very satisfying to play! Really curious how you made the programming for this (i use construct 3 as well and would love to know :) ). the sound effects are spot on. maybe i would like a little "more" of the music in the background, but thats my only greater complaint. good job!
I made use of Construct's built in physics behavior. Hardest part was tweaking the interaction between the three thrusters. Also cranked up the angular dampening to stop the pod from spinning out of control. Whole game was only about 200 events.
Comments
Very fun and addictive! awesome work!
Why I cannot stop playing this.
It was surprisingly difficult at first, but after I got the hang of it, it was pretty fun! I liked the art, and the music, while a little basic and repetitive, worked well for the amount of time it takes to beat. I found it a little strange that you can ram a platform above you at full speed and not break, yet landing on a platform at a way lower speed can break you. Overall, a short, rewarding experience.
It was surprisingly difficult at first, but after I got the hang of it, it was pretty fun! I liked the art, and the music, while a little basic and repetitive, worked well for the amount of time it takes to beat. I found it a little strange that you can ram a platform above you at full speed and not break, yet landing on a platform at a way lower speed can break you. Overall, a short, rewarding experience.
fun and very satisfying to play! Really curious how you made the programming for this (i use construct 3 as well and would love to know :) ). the sound effects are spot on. maybe i would like a little "more" of the music in the background, but thats my only greater complaint. good job!
Thank you for the comment.
I made use of Construct's built in physics behavior. Hardest part was tweaking the interaction between the three thrusters. Also cranked up the angular dampening to stop the pod from spinning out of control. Whole game was only about 200 events.