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Forcing myself to finally finish something.

A topic by dopey_kun created Jul 01, 2021 Views: 204 Replies: 7
Viewing posts 1 to 5
Submitted (2 edits) (+2)


About the game:


I've been working on this project for 3 days. I started off with by just taking this really cool asset pack. I really love the game Celeste, so I decided to steal the dash mechanic, which gets replenished every time you get an orb. I also decided to change the player's color when their dash is depleted, similar to how Madeline's hair in Celeste changes color.

I don't know how I'm going to integrate the theme yet. Thankfully it's only optional.

I also don't know if I'll be keeping with the Celeste style platformer. I might turn it into a puzzle platformer or a metroidvania instead.

Here are some other stuff I've implemented:

About me:

I actually started learning Godot earlier this year, but university got in the way. I've finished most of my big projects for this semester, so I decided to get back to learning game dev. I have a bad habit of not finishing what I started, so hopefully this post will force me to finally finish a game.

Cool

I Really liked how you re-created the dash mechanic, but i think you missed the effect there it will be nice if you add it

Great Start

Submitted(+1)

Thanks! Yeah, I'm definitely going to add the dash effect and some other juice too.

Keep it up

Submitted

I added some dash juice. Now there's a silhouette trail, particles, and screen shake when you dash. There's also some screen shake when you get hurt.

Host(+1)

wow this is such a nice recreation!! it's looking so great so far. i love the intensity of the last move in the last level here!

Submitted

Thanks! The falling spikes are hard to work with but they look  cool.

Submitted (1 edit)

I haven't been able to work on the game for a while because of all my projects piling up. I was able to squeeze some time to add a wall slide and wall jump mechanic with a stamina system. Again reminiscent of Celeste. I opted for a simple wall slide instead of a climb mechanic because I thought it fit the character of a ninja more.

Hopefully I can add some more stuff before the deadline.

PS: I know the wall slide animation is kinda bad. I just modified the asset pack's fall animation lol.