About the game:
I've been working on this project for 3 days. I started off with by just taking this really cool asset pack. I really love the game Celeste, so I decided to steal the dash mechanic, which gets replenished every time you get an orb. I also decided to change the player's color when their dash is depleted, similar to how Madeline's hair in Celeste changes color.
I don't know how I'm going to integrate the theme yet. Thankfully it's only optional.
I also don't know if I'll be keeping with the Celeste style platformer. I might turn it into a puzzle platformer or a metroidvania instead.
Here are some other stuff I've implemented:
About me:
I actually started learning Godot earlier this year, but university got in the way. I've finished most of my big projects for this semester, so I decided to get back to learning game dev. I have a bad habit of not finishing what I started, so hopefully this post will force me to finally finish a game.