My only criticisms right now are: - When you walk over a vortex(?) with only one move left, it plays the sound as though you got it, but it still resets the level - In the screenshots, the "health bar" looks a bit different and includes a counter for how many moves you have left. However, these are not in the game. I'm not sure if it's intended, or if it's a browser problem
Otherwise, I love the old CRT TV vibes, and I definitely think the concept is something worth expanding upon with some more levels and potentially more mechanics. I read on your DevLog that you already had some ideas for things like the "wait" mechanic. All in all, great job!
Comments
just too easy like there are even arrows telling you where to go there is no puzzle and it is pretty short so more levels will help but nice prototype
I is not far for being a complete game, all you need is some more levels.
Nice work
Thank you for the kind words! 🙏
Simple, but great concept.
My only criticisms right now are:
- When you walk over a vortex(?) with only one move left, it plays the sound as though you got it, but it still resets the level
- In the screenshots, the "health bar" looks a bit different and includes a counter for how many moves you have left. However, these are not in the game. I'm not sure if it's intended, or if it's a browser problem
Otherwise, I love the old CRT TV vibes, and I definitely think the concept is something worth expanding upon with some more levels and potentially more mechanics. I read on your DevLog that you already had some ideas for things like the "wait" mechanic. All in all, great job!
thank you for the feedback!
Yeah one nice left is an odd edge case I might have not caught all the bugs around… I’ll see if I can patch that
About the health meter - might be the web UI scaling issue. Seemed to work fine for me on windows, but I’ll take a look! Thanks :)