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Bamonade

41
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2
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A member registered Apr 19, 2022 · View creator page →

Creator of

Recent community posts

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The bug is that when the player is close to a spike and jumps, they die, even without moving.


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Oh, because there isnt any feedback of why it got destroyed, it felt like a bug. I still cant figure out how to pass this level, maybe I'm just dumb

Edit: Nvm got it

Thank you! What made you confused?

I played again, Nice

Good job, I was afraid there will be a jumpscare but Im glad there wasnt 

The game is very cool. At first I thought I cant get used to these controls but I was wrong.

There are a couple of buggy things about the game, like the way that the blue line is not pointing to the nearest infected ship. The easy difficulty sometimes start at level 2 and sometimes at 4 and also after you died in this difficulty you start at level one and the levels look the same(I know you only had 2 weeks but its still confusing). Also, its not a bug, but the game was too hard for me, I couldn't pass any level in time.

I wrote a lot of "bad" things about the game, but I really enjoyed it and I think you did a very good job

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The full screen and the first mini game dont work, unplayable :(

Nice game and idea, I played with my brother and we enjoyed

I have a bug that wont let me pass level 3. When an item touches the square, the item disappear.

Great idea tho.

Fun and original, you cant reach the corners with the seed which is a bit frustrating and I wish there was some ending, but other than this, very good and polished game. Nice work

The controls and enemies are a bit junkie but the kicking is fun and you made a huge progress for two weeks

Original idea and very fun game, my best score is 3140.

One bad thing I have to say is that spamming works good, so I think you should limit the healing somehow.

If you'll keep working on the game, I think it will be good to make the enemies randomly spawn and base the score on how much time did the player survive plus with how many knights.

While commenting this I thought that maybe you can also add a shop so that the player will be able to buy or upgrade knights with money that monsters will drop. I feel like this game has a potential to be much better(Its still good now) and I hope you will keep working on it. Nice job.

It was too difficult for me to get more than one ending,  but Its a fun game and a cool concept.

The feeling of the game is so different and fun, the way this cute dogtor stands, surrounded by sick people and curing them one by one is adorable. There is one bug which is that if you complete a level with your last shot it restarts, but the game is complete in every way.

Only 30 minutes?? that's amazing! I was about to comment on a bug, but I guess you wont keep working on it

Very interesting. This made me kinda curios to know the rest of the story.

It has a little wack to it but still feels pretty polished, well done

I is not far for being a complete game, all you need is some more levels.

Nice work

Nice game, I dont understand why Im getting slow from time to time. Pretty hard, I would make the player a little bit faster, but the game has a unique vibe. Good job

Oh, when did you get lost?

What do you think about adding a recipe book so the player will be able the focus on exploring instead of memorizing?

Thank you for the feedback

The game is fun and the idea is cool and special. Its too difficult for me and the stops for the turns are a little unsatisfying but overall liked to experiment with this game.

The normal mode is pretty fun but its kinda easy, so after 40 points I got bored and tried the slow mode. The slow mode just makes you spam clicking and its a bit annoying. My practical feedback:

Remove the slow mode and add more to the gameplay. Maybe add a delay so that the player needs to wait some time before changing directions again. You can also make it so there will be more ink stains on the screen to make the game less empty, but also add things you need to avoid to balance the difficulty. You can also add objects that will effect the movement of the ball, I'm just throwing ideas to spice up the game but you should definitely think what you want to add by yourself because the story is so creative.

Thanks I preferred to spend the time on other things but ill definitely keep working on it and add sound and animations.

Thank you for playing and commenting. And btw, did you complete the game?

I got 47 on the first map and 65 on the second, its a fun game. Personally I prefer the first map because I like the graphics more, the parkour is more fun and also there are white flashes in map 2.

For some reason I couldn't play in full screen from the browser which is a bit of a shame, but I still enjoyed the game very much. So fix it and the flashes, add more maps and the game will be perfect.

PS: Milk Thicc

Great game, very challenging but fun and the idea is awesome

This game is sort but so cute I love it

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The idea is cool but I don't really understand what's happening in the game. After some time the healing screen just disappear.

The game is super fun, the idea is so special, and the art look amazing, Good job!

Simple but very fun. The level of challenge is accurate.

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This game isnt boring at all, you added to it so much for just 2 weeks and the idea is so good and unique. Btw I did all of the achievement

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I love the game, vey polished and interesting. The only bad thing I have to say is that 5 waves is a bit to long, especially when you can camp in the building and cure the people outside with ease, it gets a bit boring in the end. Maybe also a little UI for the waves, but its a great game and I would never guess it was made in 2 weeks.

First of all, this is great for a first game.

I do have some feedback however. Currently you can keep fire potions even when you don't have any, which kind of make the game lose its purpose. You can do...

if (PotionsNum > 0): 

firePotion()

PotionNum -= 1

...to fix it. Second thing is a really small detail but its kind of weird how the player cant go behind trees. For this you can make the tree collider much lower.

Overall its a fun concept and the totem and scoreboard look super cool, you should be proud!

Good game, I enjoyed it and I hope you all keep working on it

The jumpscare  got me good + I like the artstyle

i like this game, simple but fun, feels smooth when u got the hang of it. however at the beginning i felt frustrated because of the controls, im used to put one hand on the mouse and one on the keyboard but u cant really play this game with that method, but when i put 2 hands on the keyboard its nice and fun

Yeah i did before this comment :)

thank you very much

Thank you, this my first published game so im glad you had fun

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Thanks for playing and commenting!

Sorry it wasnt clear, "the confinder" can select up to 9 abilities, and moving in each direction is ability. For example, if i place the confinder like this...


...I will be able to: move right, move left, move down, dash and shoot the pistol.

I hope this helps and youll play the game again after you know this and enjoy it more