The bug is that when the player is close to a spike and jumps, they die, even without moving.
Bamonade
Creator of
Recent community posts
The game is very cool. At first I thought I cant get used to these controls but I was wrong.
There are a couple of buggy things about the game, like the way that the blue line is not pointing to the nearest infected ship. The easy difficulty sometimes start at level 2 and sometimes at 4 and also after you died in this difficulty you start at level one and the levels look the same(I know you only had 2 weeks but its still confusing). Also, its not a bug, but the game was too hard for me, I couldn't pass any level in time.
I wrote a lot of "bad" things about the game, but I really enjoyed it and I think you did a very good job
Original idea and very fun game, my best score is 3140.
One bad thing I have to say is that spamming works good, so I think you should limit the healing somehow.
If you'll keep working on the game, I think it will be good to make the enemies randomly spawn and base the score on how much time did the player survive plus with how many knights.
While commenting this I thought that maybe you can also add a shop so that the player will be able to buy or upgrade knights with money that monsters will drop. I feel like this game has a potential to be much better(Its still good now) and I hope you will keep working on it. Nice job.
The normal mode is pretty fun but its kinda easy, so after 40 points I got bored and tried the slow mode. The slow mode just makes you spam clicking and its a bit annoying. My practical feedback:
Remove the slow mode and add more to the gameplay. Maybe add a delay so that the player needs to wait some time before changing directions again. You can also make it so there will be more ink stains on the screen to make the game less empty, but also add things you need to avoid to balance the difficulty. You can also add objects that will effect the movement of the ball, I'm just throwing ideas to spice up the game but you should definitely think what you want to add by yourself because the story is so creative.
I got 47 on the first map and 65 on the second, its a fun game. Personally I prefer the first map because I like the graphics more, the parkour is more fun and also there are white flashes in map 2.
For some reason I couldn't play in full screen from the browser which is a bit of a shame, but I still enjoyed the game very much. So fix it and the flashes, add more maps and the game will be perfect.
PS: Milk Thicc
I love the game, vey polished and interesting. The only bad thing I have to say is that 5 waves is a bit to long, especially when you can camp in the building and cure the people outside with ease, it gets a bit boring in the end. Maybe also a little UI for the waves, but its a great game and I would never guess it was made in 2 weeks.
First of all, this is great for a first game.
I do have some feedback however. Currently you can keep fire potions even when you don't have any, which kind of make the game lose its purpose. You can do...
if (PotionsNum > 0):
firePotion()
PotionNum -= 1
...to fix it. Second thing is a really small detail but its kind of weird how the player cant go behind trees. For this you can make the tree collider much lower.
Overall its a fun concept and the totem and scoreboard look super cool, you should be proud!
i like this game, simple but fun, feels smooth when u got the hang of it. however at the beginning i felt frustrated because of the controls, im used to put one hand on the mouse and one on the keyboard but u cant really play this game with that method, but when i put 2 hands on the keyboard its nice and fun
Thanks for playing and commenting!
Sorry it wasnt clear, "the confinder" can select up to 9 abilities, and moving in each direction is ability. For example, if i place the confinder like this...
...I will be able to: move right, move left, move down, dash and shoot the pistol.
I hope this helps and youll play the game again after you know this and enjoy it more