Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Day 3] A.P.E. - Code and Concepts

A topic by Harthroth created Jul 04, 2022 Views: 58
Viewing posts 1 to 1
Submitted

The team at Jarf Gablam Studios has not been very busy lately, due to the July 4th weekend and seeing family and such, but we have made a bit of progress. 

Personally I've been working on some code to make the map for the game, I've had some tile assets laying around so I decided to make a tile based procedurally generated map. Each map will be about 1.5km by 1.5km, consisting of various structures like roads, railways, and towns where you can find your contaminated companions (populated areas will have a higher population).

We've also created some basic concepts regarding some of the designs, including some stealth incentives (more on that later) and most notably the BananX gun having some funny features such as a banana bunch in the place of a magazine and shooting out peels instead of shells.

The team will be having a formal meeting tomorrow to work on everything else, I just wanted to post something to keep everyone in the loop as there was no day 2 post.