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The lifeCYCLE on a farm

A topic by struhy_xd created Aug 03, 2023 Views: 100 Replies: 2
Viewing posts 1 to 3
(+1)

Hey, so this is My first gamejam (haha) and I totally overscoped. So this is a pre-postmortem on a game that I’m not going to be able to finish :)

The idea was to play the cycle of life on a small farm from the point of view of different NPCs. Planned were

  • Farmer
  • Lumberjack
  • Merchant

Oh well. I came up with a half of working Farmer and I have no more time left this week. The NPCs should have been the fun part!!

BUT I learned a lot - and that’s what counts, right? Animations are implemented with custom resources and are super reusable. Actions are using the amazing Beehave addon for behavior trees - what a joy! It was also fun creating a simple inventory and item system.

I wish you all the best of luck!


Just a side note: I used Godot 3.5 for web export. And oh boy, GDScript made a huge step forward with Godot 4. Types are crucial for quality of life and exporting custom resources really helps. I hope web exports will be fixed soon, so that we can use the newer version!

Cheers

Submitted(+1)

good work

Submitted(+2)

Looks good.