Day 0, an unexpected yet welcome problem
Everybody wants to join our team! The legendary founder of our Crowdforge started it before I joined, but hasn't been seen since. Religions have got going on worse origin stories than this.
I was pleasantly surprised how quickly we came to an agreement about tools. C# it is, and most likely Monogame.
My autocorrect thinks of this as 'Monogamy.' Could make for lively journalling.
There are some great open-source libraries out there we'd like to integrate. Do they all have C# bindings? If not, interop in C# is reasonably straightforward but could be time-consuming.
And the theme is… love! OK, wasn't uppermost in our discussion but I'm sure we can work with it.
Day 1, attack of the killer concept art
Since I didn't draw it, I reckon I can safely say our concept art looks amazing!
Day 2, version 0.000001
We explored our core mechanic using a text-only model. It made us nostalgic for the days of text adventures.
Graphics and sound are going to play major roles in the finished product, but stunning video and audio can't compensate for lack of fun. This game is going to be fun. We're hoping for a cute twist on the dungeon crawler, for replayability through demands on the player's reactions, and for a choice of goals instead of a walking simulator.