Nice game, looks great. Like idea that first red monster is put into cage and shows player how he behaves. Also like in game text/tutorial.
Title screen - I thought that game is broken, because mouse clicking on "start" didn't work. It feels if mouse can be moved then clicking should be working also. Jumping - character feels a little bit to heavy (falls to quickly), adjusting gravity would help. Difficulty - I think punishing player when he basically completed level / got key is a little bit to harsh. (Tutorial level) I felt frustrated when i got key and fallen 3 times to the bottom, rage quit :D
I liked idea of moving platform in level 2, but I died quickly and had to restart game from Tutorial, It feels that player should restart level not whole game. Because of this I didn't progress much.
How to implement "Saving" and "Loading" data or progress on Godot. To have in game data storage use Singletons (AutoLoad) Basically, it is separate script that is attached to whole game "scene" and is always available.
To save/load data on game exit just write/read data to .txt file. Save on exit. load on enter. Docs tutorial.
Much appreciated. I suspected as much that the movement feels wrong, but this confirms it. I was kinda lacking opinion from others because I was the only one able to it, this is a great help. As for the music, I'll just find something copyright free from the internet if I can't make one in time. ;_;
Comments
Thank you for all the feedback. I've taken your issues into account and updated the game accordingly. It's a bit less frustrating now :^)
Nice game, looks great. Like idea that first red monster is put into cage and shows player how he behaves. Also like in game text/tutorial.
Title screen - I thought that game is broken, because mouse clicking on "start" didn't work. It feels if mouse can be moved then clicking should be working also.
Jumping - character feels a little bit to heavy (falls to quickly), adjusting gravity would help.
Difficulty - I think punishing player when he basically completed level / got key is a little bit to harsh. (Tutorial level) I felt frustrated when i got key and fallen 3 times to the bottom, rage quit :D
I liked idea of moving platform in level 2, but I died quickly and had to restart game from Tutorial, It feels that player should restart level not whole game.
Because of this I didn't progress much.
How to implement "Saving" and "Loading" data or progress on Godot.
To have in game data storage use Singletons (AutoLoad) Basically, it is separate script that is attached to whole game "scene" and is always available.
To save/load data on game exit just write/read data to .txt file. Save on exit. load on enter. Docs tutorial.
Good platfromer but one problem if i will die in second level i start from tutorial it's sad.
I like the Sound Effects, but it's definitely missing some Music and the Movement is a little bit wonky.
Much appreciated. I suspected as much that the movement feels wrong, but this confirms it. I was kinda lacking opinion from others because I was the only one able to it, this is a great help.
As for the music, I'll just find something copyright free from the internet if I can't make one in time. ;_;