Great start with developing some of the core gameplay mechanics with a top-down shooter! Our team made one as well and I was new to the genre, so I was on a similar learning curve with the player tracking the mouse, enemy AI and aiming, etc. If you want to continue developing it, feel free to check out our game and see if there are any features you'd like to adapt and add to yours. If so, send me a message and I'd be happy to share tips, code, etc. :)
Well, the game works fine, but i have some issues with it. Most importanly, bullets are invisible(at least i can not see them) and you can not avoid enemy fire, witch is not that fun. You should definitly make bullets visible(or change raycast to bullets, if you use raycast), enemy bullets slower(so you can avoid them) and automaticly reload, when you are out of ammo.
It is preety impresive, looking at time, you finished it, but it really need some fixes.
Thank you so much for the feedback! The bullets blend with the background which has been changed in the most recent update I am working on. As for the enemy AI I will be recoding them and making them less aimbotty. I have a trello board where I will keep all my ideas and what I need to do and your feedback is being added :) Thank you!
It's really fun. If I can make one observation, it would be nice to have a visual representation of the reloading time, but other than that I enjoyed it a lot
aha thank you for the feedback. I started using Unity a couple days ago and i am very proud of this game considering i barely know how to code. Again thanks for the feedback!
Comments
Great start with developing some of the core gameplay mechanics with a top-down shooter! Our team made one as well and I was new to the genre, so I was on a similar learning curve with the player tracking the mouse, enemy AI and aiming, etc. If you want to continue developing it, feel free to check out our game and see if there are any features you'd like to adapt and add to yours. If so, send me a message and I'd be happy to share tips, code, etc. :)
Fun game, defo should fix the bullet visibility, and maybe slow down the bullet speed a bit.
Well, the game works fine, but i have some issues with it. Most importanly, bullets are invisible(at least i can not see them) and you can not avoid enemy fire, witch is not that fun. You should definitly make bullets visible(or change raycast to bullets, if you use raycast), enemy bullets slower(so you can avoid them) and automaticly reload, when you are out of ammo.
It is preety impresive, looking at time, you finished it, but it really need some fixes.
Thank you so much for the feedback! The bullets blend with the background which has been changed in the most recent update I am working on. As for the enemy AI I will be recoding them and making them less aimbotty. I have a trello board where I will keep all my ideas and what I need to do and your feedback is being added :) Thank you!
Great! Thank you for taking my feedback to you're atention!
It's really fun. If I can make one observation, it would be nice to have a visual representation of the reloading time, but other than that I enjoyed it a lot
pretty fun. i wanted to make something like that too.
aha thank you for the feedback. I started using Unity a couple days ago and i am very proud of this game considering i barely know how to code. Again thanks for the feedback!