This is not 100% post-mortem as there will be more testing and tinkering, but as of 14:00 CET my jam submission, a space station rescue mission simulator with point-and-click elements has been closed story-wise.
The full seven levels - seven days of mission - with various tasks to complete are there and playable from launch to touchdown.
This is a nice and warm moment for me, as it was a fast, well, rapid development schedule and I was afraid I can’t make it.
But it was fun. And I learned plenty of stuff, like making multi-colored dialog for different characters, how to deal with large sprites in GB Studio and plenty of other things.
If you like space-themed games, idle clickers, and simulators - try it. And there is a hamster in it, too.