Hope I'm not jumping the gun by posting a development log! I'm very new to the gaming community and this is actually my first time making a game! My goal is less finishing the game so much as it is getting a prototype level done for a larger project I'm working on!
Plot Synopsis
Somewhat, something gave Rhea the ability to go back in time, and split off new timelines to get a better conclusion to her current predicament. Her younger sibling is being taken to someplace cruel, and she's going to find a way to stop this no matter how many repeats it takes.
No one taught her about proper time management, though, and as the tangle of offshoot timelines grows messier and messier, the more clear it becomes that something's trying to stop her.
Visuals
While visuals of this game are going to be a rough draft for the game jam, the final idea is to go for a solid block cartoony style! Main visual examples I can think of are the recent Charlie Brown movie, the general look of most papercrafts, etc. The idea is simple yet defined, with color set mostly by mood!
This is likely to be more of a stretch goal than anything else, but I do want to at least get some concept arts done for the general mood of the game I'm going for!
Gameplay
The basic concept is a platformer involving the concept of time travel! The main character can only move in one direction (left or right depending on the stage), with other motion added in by jumping/falling etc. The puzzle mechanic involves a combination of manipulating time and space. While the player avatar reverses, the space around it stays similar, and the player must coordinate this in order to progress through the levels.
Here's a basic example of using this mechanic to get inside a locked elevator! Through time travel, you can change the players position to a previous one while the position of everything else remains the same! [A shitty phone photo, sadly, since my tablet pen is currently AWOL]
While there will be other forms of game mechanics in the final version of the game, this is the mechanic I'm hoping to have a good draft of by the end of the game jam!
Braid is a similar game, and I've played through the demo in order to make sure none of my mechanics are blatantly similar. The inspiration of this game falls more towards Life is Strange, whose endng had a lot of lost potential. This left me with a lot of ideas that I want to try to do something with!
Day 1 Goals
Mess around in Gamemaker and get a general feel for how the code works
Hash out character concepts for Rhea