Hi, all. This is indeed my first game jam, and I'm rather new at game development/programming. My primary focus for this will be coding. I'll be using GameMaker (GML), which I've played around with a bit (enough to complete the beginner tutorials).
I'll also be posting on tumblr
Another Escort Mission
Seasoned adventurers know that not all quests are about loot and glory. Sometimes you need to accept jobs just so you can pay the bills. Take on Another Escort Mission, in which you and your party members are tasked with ensuring that your woefully defenseless clients get to their destinations safely. Roads are in various states of disrepair, and the further you get from civilization the more likely you are to run into bandits, beasts, and mysterious strangers asking for help. Deliver your ward intact to ensure that you get paid.
Gameplay
Third-person action-adventure. Tower-defense-ish? I'm not sure what genre this falls into. The object of each level is to deliver the payload to the end of the road.
The payload will move forward along the road at a fixed pace until/unless there's something blocking the way, or you tell it to stop (click on it to stop/start). Levels/obstacles will hopefully be randomly generated. Rough terrain means slowing down. Debris needs to be cleared away to progress forward.
Individual party members can be selected and told where to stand. Like turrets, they will automatically attack any enemies within their range. If near enough to a road block, they will attempt to clear it, provided they have tools necessary for doing so. Action may be paused while the player gives orders to each party member (think FTL). If necessary, I may have party members automatically trail the payload if there are no enemies in the party member's line of sight. Perhaps the player will be able to control the attacks of one party member, or any one party member at a given time.
Enemies-bandits will spawn randomly off-screen, either approaching the payload or waiting for the payload to approach them, if spawning up the road. Wildlife may be passive unless provoked. Some NPCs will block the path and ask you for assistance (resources, or to hitch a ride). They may offer rewards or just cause you trouble.
I'm hoping that rewards can also be randomly generated, scaling up with the difficulty of a level. The player is free to keep any loot acquired along the journey.
Assets
Not what I'm focusing on for this jam, so whether or not I try to create any will depend on how much time there is after I finish coding. I'll most likely use sprites, art, and music that are already available.