Starting my first devlog for Introspection (possible working title). A game about how dreams are affected by your actions while you're awake.
The premise for this game came while I was doing an exercise from the book Game Design Workshop. The premise of this game is that the actions you take while you're awake will affect your experience in your dreams. I'm approaching this project using some of the techniques I'm currently learning in the book. For instance, I'm basing my game around the player experience. You can see a couple ideas for the player experience that I might want. This will help put emphasis on making the game enjoyable to play.
Player Experience Goals & Game Concepts
Possible Assets
Game Design Possibilities for Dream
I'm still having troubles sorting out a definitive design concept so this is just a work in progress. I hope by posting devlogs that I'll hold myself accountable and push myself out of my comfort zone.
I welcome any feedback, advice, or critques.