Hiya!
I'm just about as amateur as they get, but I've been diddling about in GameMaker for a while now, so I thought it was time to test what I've learned. If you want to follow my work, I'll be posting here.
I'm working on a game called "Get a Head," a small, one room top down shooter, drawing inspiration from The Binding of Isaac, Nuclear Throne and the Kirby games.
You play as a headless - horseman type character, armed with an axe and blunderbuss. You have to rack up a high score, surviving against waves of various enemies. Most enemies are generic imp things, that die quickly and attack in large numbers. However, some special enemies can be beheaded, and taking their head grants the player a special ability.
Special enemies include:
BANSHEES:
Banshees stagger slowly around the arena, occasionally shrieking and knocking the player back. Taking a banshee's head gives the player this shrieking ability to keep enemies away.
GORGONS:
Snake-haired seductresses that freeze the player with their stares. Claiming their head allows the player to do the same.
MINOTAURS:
Strong, charging enemies that try to run the player down. Taking it's head grants the player a dash attack.
AND MAYBE MORE (if I have time)
My goals were to complete a game, and hopefully make it fun to play. Can't wait to do some more work and see everybody else's entries!
So far, I've got the player moving and attacking, as well as the imps, banshee and gorgon working (kind of), getting ready to implement the head - switching and more enemies. I'm always looking for critique, so please let me know if you have any suggestions or queries!