Hey, everyone! I've really enjoyed looking at all the devlogs posted here, although I put off starting my own until now. I feel sheepish for making this thread when 1) the jam is already past its halfway point and 2) I don't have much to show yet, but I'm hoping it'll be a good way to motivate myself.
I'm making a visual novel in Ren'Py. Because of my problems with motivation and time management, it will be a short game, probably more of a proof-of-concept thing or a "first chapter" than a complete game - my scope has to be pretty small for this jam, but I've gotten attached enough to this project that I hope to expand on it in the future.
The story takes place on a small island just off the US east coast, far enough south to be a popular beach vacation destination in the height of summer. It's late August, though, and local directionless semi-adult Judith can't shake the feeling that everyone is leaving town except her. Even her parents are off to the west coast for a few days, which means Judith gets the house to herself. It's a perfect opportunity for her to exert some control over her life. This is quietly terrifying.
Here are some rough drafts/mockups of character sprites. (Please pardon the jpeg artifacts; I drew these in a program for the 3DS, which unfortunately can't save images at very good quality. The actual sprites will be drawn in GIMP.)
Judith
Hobby: beachcombing, aesthetic blogging
Aspiration: ???
Talent: none
A sad, sweaty so-and-so. Not wholly autobiographical, but similar enough to me that I might have a hard time being kind to her. In the actual sprites, she'll be facing the right side of the screen, which means I didn't really practice drawing her side ponytail from the correct angle. Oh well.
Valencia
Hobby: acting, set design
Aspiration: writer/director
Talent: painting
Judith's former best friend, former girlfriend, current probably-best-friend-again-but-it's-different. She's the character who feels the most fleshed-out to me so far, so she's the only one who I can definitively say will have a "route" (or at least the beginnings of one) in this version of the game. The eye in the second one is more like what I'll use for the finished sprites.
I have a few more things to put here, but that's enough for now. Thank you very much for reading!