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[devlog] Moments from the End of Summer

A topic by Cottontail created Jan 10, 2016 Views: 704 Replies: 9
Viewing posts 1 to 9
Submitted (2 edits) (+1)

Hey, everyone! I've really enjoyed looking at all the devlogs posted here, although I put off starting my own until now. I feel sheepish for making this thread when 1) the jam is already past its halfway point and 2) I don't have much to show yet, but I'm hoping it'll be a good way to motivate myself.

I'm making a visual novel in Ren'Py. Because of my problems with motivation and time management, it will be a short game, probably more of a proof-of-concept thing or a "first chapter" than a complete game - my scope has to be pretty small for this jam, but I've gotten attached enough to this project that I hope to expand on it in the future.

The story takes place on a small island just off the US east coast, far enough south to be a popular beach vacation destination in the height of summer. It's late August, though, and local directionless semi-adult Judith can't shake the feeling that everyone is leaving town except her. Even her parents are off to the west coast for a few days, which means Judith gets the house to herself. It's a perfect opportunity for her to exert some control over her life. This is quietly terrifying.

Here are some rough drafts/mockups of character sprites. (Please pardon the jpeg artifacts; I drew these in a program for the 3DS, which unfortunately can't save images at very good quality. The actual sprites will be drawn in GIMP.)

Judith
Hobby: beachcombing, aesthetic blogging
Aspiration: ???
Talent: none

A sad, sweaty so-and-so. Not wholly autobiographical, but similar enough to me that I might have a hard time being kind to her. In the actual sprites, she'll be facing the right side of the screen, which means I didn't really practice drawing her side ponytail from the correct angle. Oh well.

Valencia
Hobby: acting, set design
Aspiration: writer/director
Talent: painting

Judith's former best friend, former girlfriend, current probably-best-friend-again-but-it's-different. She's the character who feels the most fleshed-out to me so far, so she's the only one who I can definitively say will have a "route" (or at least the beginnings of one) in this version of the game. The eye in the second one is more like what I'll use for the finished sprites.

I have a few more things to put here, but that's enough for now. Thank you very much for reading!

Submitted(+1)

i dont think theres anything wrong w starting a thread at any point during the jam personally, and the characters youve got so far are really cute! even though you said theyre just mockups i like your art, its very neat and clean yet everythings rly cute and round and fluffy! i can rly relate to having problems w motivation and time management lmao.. so ill be rooting for you, im excited to see where you take the story and characters

Submitted

Ohhh thank you very much! I'll be rooting for you, too!

HostSubmitted(+1)

ohhh i like this premise + the characters so far this feels like it has quite a gentle bildungsroman setup and i'm curious to know more!

Submitted (1 edit)

Thank you for your support! I'm still moving slowly, but here are the rough draft sprites for the other two characters I have planned:

Diane
Hobby: fashion, choral singing
Aspiration: veterinarian
Talent: studying/memorization

Judith's neighbor and friend, although they're the kind of friends who seem like they don't actually get along. She's leaving for her first year of graduate school in about a week. I couldn't decide on her hairstyle, but now I think I prefer the bun.

Madeline
Hobby: video games, cryptozoology
Aspiration: historian/folklorist?
Talent: swimming

At the start of the story, Judith doesn't know her, but thinks she's seen her around. I don't feel like I have a very good handle on how to write her yet, so she probably won't appear much in this release of the game.

I haven't started drawing the final sprites, but I did figure out how to make transparent images in GIMP, and I've started learning basic Ren'Py functions:

Sorry these are so small! Also, sorry I used my mouse to draw that bunny.

Submitted(+1)

This idea and your art are cute! We've got pretty similar aspirations--I'm also making a short "proof of concept" thing I'm Ren'py. I can relate to the struggle of trying to figure out the coding. Good luck with yours! Can't wait to try it out.

Submitted

Update: I've been sick, and with that and my motivation trouble combined, this is going to have to be an even smaller, less impressive "game" than I had planned. Honestly, I feel like it might be more of a letdown for me to submit a teeny-tiny first draft than to submit nothing at all, but I'm committed to making something, if only to prove to myself that I can be not-a-quitter.

Sorry for airing my big emotion problems in what was supposed to be a game dev thread! Here's the first sketch I ever did of Judith. At some point in the future I want to make a game with pixel sprites, because they're fun.

Submitted

I couldn't figure out how to erase cleanly (i.e. directly from color to transparency), so some lines in this are anti-aliased and others aren't, and I hate it a little more every time I look at it:

But yeah, it's still coming along! Art is honestly not my highest priority at this point, since I still have a lot of writing to do, so please forgive those hands. I also have an actual title, based on the idea that "The End of Summer" is what I'd call the full game.

(+1)

these characters are so cute!!!! i love the sweaty face a lot!!!!

Submitted

Well, here's the situation: I spent a lot of time planning, right up through today (day 14), and ultimately I did not do a lot of actual game-making. I couldn't decide whether I should just give up on meeting the deadline, work on my game more, and upload something decent in a few days, or whether I should upload something for the deadline even though it'd be the most minimal thing that could possibly qualify as a "game." I chose the second option, which I'm not at all sure was the better choice.

Tomorrow I think I'm going to write about my experiences with the game jam, what I learned, etc., but right now I just want to thank everyone who encouraged me. I feel like I let you down, and I sincerely apologize for that; someday, when I make these ideas into an actual game, I hope I can make up for it.