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Luminous Cactus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Truth | #17 | 3.286 | 3.286 |
Vastness | #23 | 2.571 | 2.571 |
Benevolence | #26 | 2.714 | 2.714 |
Introspection | #30 | 2.286 | 2.286 |
Strange Visions | #32 | 2.857 | 2.857 |
Wonder | #33 | 2.714 | 2.714 |
Overall | #34 | 2.571 | 2.571 |
Endless Skies | #43 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cute looking good. I included it in a compilation video series of all of the Mystic Western Game Jam games, if you'd like to take a look :)
The browser version works fine for me... the windows versions has bugs when I reach the second screen. I loved the artwork and the minimalist concept!
ah was there more in the cave? I couldnt figure out what to do in there, thought maybe it was just the end.
Great style, I love it! I'm not sure that I got the plot, but I def love that twist in the cave!
Glad to see it working now, I still really like the art, however I find actually following the game kind of confusing. It doesn't seem clear what my choices are so I click on things, and then things happen, but I'm not always sure why. I'm assuming the mix of (spanish?) and english is intentional to be not-fully understandable, however sometimes I wondered if I was supposed to be understanding every word (I did not, was I supposed to?). I was also confused by the random little breaks into song but that may have just been me misunderstanding the humour. I still think you did a great job with the art, and I think its an interesting way to make use of static renders as an adventure game, great work even if I did not fully understand it :)
Woohoo! The game is updated, now it works.
Loved the voxel style. But, as is said at other comments, not very playable at the moment.
Yes, unfortunately it is not working now. It's my first game jam: I spent too much time on the renders, and too little on programming / sound. Then I sent not stable version :(
Today I will try to close the gaps and update the game!
I really like the art style in this, sadly I couldn't figure out how to do anything in the second scene, any hints? I also noticed it looks like you are scaling up prerendered images, which makes them slightly fuzzy, detracting a bit from the very well done voxel style. Anyway I really liked what I saw (and heard, pretty funny sounds). Hopefully I can figure out how to do more. Great work!
I get stuck in the second screen.