It’s just a Unity build from 2017 🤷♂️
astrochili
Creator of
Recent community posts
Nice assets used here! An interesting twist, but I suggest adding some sort of guitar hero style road of keys to press. Or would that not be the case at all?
Since right now I feel more comfortable walking, jumping and reading inscriptions than fighting :)
It’s good to hear when people try out ideas that need to be tested for viability. Jams are great for that 👍
Ah, finally noticed the control hints at the start of the game. But it seems that clicking the buttons with the mouse works better than pressing the keyboard :)
Two players at the same computer is great genre. If you add more obvious controls and booster readability, I’d try playing for two! Otherwise great job, I see a lot of detail implemented.
I like the absurdity of a cab in a flapper delivering worms :) Thumbs up for getting out of patterns!
Also, moving from one end of the screen to the other end of the screen works great. The idea mentioned below about changing the camera zoom during the game progress is quite a good one with this seamless movement.
Congratulations on the successful implementation of the scary atmosphere! It really works, although I immediately disabled the scary jumps :D
Great visual result, really! Didn’t experience any tech problems, on macOS with M1 everything works ok. Also, nice to see the use of familiar extensions!
But how many notes do I have to collect? My counter went into negative number :)
Honestly, this is a very good result if you haven’t used Defold and Lua before, really! Physics, upgrades, stats, interface, was it seriously possible to do this in a week being unfamiliar with the engine? Awesome!
Didn’t find the store right away, since I have it overlapped with itch.io buttons. But I realize it was hardly obvious before submitting.
Btw, what is Pachinko? :)