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A jam submission

Tarot Scavenger HuntView game page

Find the cards and answer a question to proceed
Submitted by stiggzz22 — 1 minute, 57 seconds before the deadline
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Tarot Scavenger Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#63.6003.600
Audio#61.8001.800
Concept#63.8003.800
Enjoyment#73.6003.600
Theme#74.2004.200
Story#82.8002.800
Overall#83.3003.300

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Metroidvania

Critical Luck

Hello!!

What game engine did you use?
Godot

Something you wanna say? ٩(^▽^)۶
Good luck! Use left-right arrows to move, Space to Jump, and E to chat with NPCs

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Comments

Submitted(+1)

I didn't expect the game to have more than the first level haha, and definitely not expect that much level. It was nice, and especially the npc dialogue ! I liked the way they are talking. Same goes for me that la chapeliere, i thought E was for continuing dialogues and i thought i was stuck in a bug for the first minutes.


I can see the metroidvania, and hello optional theme, i would be curious to know how you did include the critical luck.

Overall it was fun, and the characters were fun to watch hehe !

Developer(+1)

Thank you so much! The luck was only applied to the trampolines (in the wrong direction), every bounce is a random roll

Submitted

Kudos to you on getting me to finish a platformer, it's one of my most detested types of games (as a player, not as like, a general judgement)! But it was fun and not difficult for my limited motor skills, I loved the bouncer, yeepee trampoline!

I feel like I did learn some about tarot, just to annoy the characters :p

The art is awesome in a wonky, homey way, I loved it, I think I should start making a collection of games that really show that what pleasure you take in a game is not defined by how proper it looks.

Same small control issue as IDOLL_Dev, I thought E was for advancing dialogues as well as starting them, so I struggled for a bit there...

Not sure I read the optional themes in the same way you did, because I can't really understand how you incorporated them, but it didn't take away from my enjoyment at all, so who cares!

Submitted(+1)

Kudos to you on getting me to finish a platformer, it's one of my most detested types of games (as a player, not as like, a general judgement)! But it was fun and not difficult for my limited motor skills, I loved the bouncer, yeepee trampoline!

I feel like I did learn some about tarot, just to annoy the characters :p

The art is awesome in a wonky, homey way, I loved it, I think I should start making a collection of games that really show that what pleasure you take in a game is not defined by how proper it looks.

Same small control issue as IDOLL_Dev, I thought E was for advancing dialogues as well as starting them, so I struggled for a bit there...

Not sure I read the optional themes in the same way you did, because I can't really understand how you incorporated them, but it didn't take away from my enjoyment at all, so who cares!

Developer(+1)

Thanks!! I'm so glad you enjoyed it!! The art was a lot of fun to make, cute 2d characters are such a blast. Appreciate you!

Submitted

I think the little quips and the character designs are my favorite part of this game. You gave each of them a little personality and the art is adorable :)

It's what made me finish the game because I wanted to meet all the characters and try all dialogue options.

At first, I had some technical issues with the dialogue because I kept pressing E to progress it, but it just triggered the dialogue again so I ended up with a bunch of dialogue processes running simultaneously and was a little confused at what seemed like an infinite loop at first - until I figured out I needed to press space or use my mouse lol

But the good thing about that was that it made me realize you took the time to write a script that randomizes the exclamation the character makes when you found all of the Tarot cards, that's a quirky and charming detail to include!

In summary, I appreciate how you clearly took the time to incorporate the main theme and the optional themes, with a unique presentation.

Developer(+1)

Thank you so much for the amazing review, I had a lot of fun writing scripts for the NPCs, hope to do more dialogue based games in the future, they are a ton of fun and have so many possibilities!

Submitted

You're welcome - and yeah it's not hard to believe you had a lot of fun writing the dialogue! I'll look forward to it if you decide to do more dialogue based games, you seem to have a knack for it.