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LaChapeliere

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A member registered Jun 17, 2018 · View creator page →

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Can I add to this question a couple of related ones?
Are multiplayer games okay? Couch multiplayer? Online multiplayer?
"any games engine you wish as long as it is accessible to the judges" -> I'm guessing that means web version and/or export on major computer systems?
If the game cannot be finished in the expected game length, or is designed for consecutive playthroughs (e.g. branching narrative), can we provide a short text or video for the jury to look at after playing the game that sums up what they might not have seen?
Thanks!

To win the competition, you need to ace your pitch, obviously, but it's not enough, because the Majors aren't really about fair play, and they won't vote for someone they don't like...
(Also, I'm so happy to see someone try to complete this game <3 Thank you!)

Not at all! It's actually impossible, I think the most you can do in a single week is 3, and some can only be done if you dedicate the whole run to them. The achievement screen should let you keep track of which prophecies you have fulfilled, so you can decide what to focus on in your following runs :)
(You also don't have to do them in order)

Thank you <3

Congrats on finishing that much during the jam, even if I understand it might be frustrating to submit just a demo!

The beginning of the story is exciting, and the notebook game mechanic that you're hinting at sounds very interesting, I'm always looking for new ways to make twine games!

Awesome use of music and sound!! And I really like the art you choose for the tarot card. Fun characters too, I love how you conveyed their interplay :)

If you keep working on this game, may I suggest spending some time on the text formatting too? With the great mood you create in writing and audio, I felt like the bold blue links dragged me out of the story a bit because they didn't really match the rest.


Good luck with the rest of it!!

I'm commenting here rather than rating your jam submission because my disastrous platformer skills got me stuck very early in the game (the third "totem"), and it didn't seem fair to rate your concept or your story when I had seen so little of it!

Of what I have seen, congrats to you for making this as your first godot game, and in a short time!! I've done a platformer as my first godot game too, pretty recently, and I know this it's far from straightforward.

It made me smile to see that you had the same collision "quirk" as I did, where you can stand on enemies like they are platforms.

Congrats also on finding and integrating visual assets that give a very strong mood to your game!

What little I saw of the story was intriguing, I was sad not to be able to move further.

A small piece of advice : since Godot makes it super easy to tie several inputs to the same action, please consider giving players an option to play with WASD or with directional arrows. This way, AZERTY players can enjoy it too without struggling with weird finger placements ;) And it doesn't require adding parameters to your game to swap between control map (which would be unrealistic to expect during a game jam)

I hope you keep having fun with Godot!

Kudos to you on getting me to finish a platformer, it's one of my most detested types of games (as a player, not as like, a general judgement)! But it was fun and not difficult for my limited motor skills, I loved the bouncer, yeepee trampoline!

I feel like I did learn some about tarot, just to annoy the characters :p

The art is awesome in a wonky, homey way, I loved it, I think I should start making a collection of games that really show that what pleasure you take in a game is not defined by how proper it looks.

Same small control issue as IDOLL_Dev, I thought E was for advancing dialogues as well as starting them, so I struggled for a bit there...

Not sure I read the optional themes in the same way you did, because I can't really understand how you incorporated them, but it didn't take away from my enjoyment at all, so who cares!

Kudos to you on getting me to finish a platformer, it's one of my most detested types of games (as a player, not as like, a general judgement)! But it was fun and not difficult for my limited motor skills, I loved the bouncer, yeepee trampoline!

I feel like I did learn some about tarot, just to annoy the characters :p

The art is awesome in a wonky, homey way, I loved it, I think I should start making a collection of games that really show that what pleasure you take in a game is not defined by how proper it looks.

Same small control issue as IDOLL_Dev, I thought E was for advancing dialogues as well as starting them, so I struggled for a bit there...

Not sure I read the optional themes in the same way you did, because I can't really understand how you incorporated them, but it didn't take away from my enjoyment at all, so who cares!

Merci beaucoup <3 Ca me fait chaud au coeur !

Merci beaucoup !! <3
Si tu veux apprendre à compter jusqu'à trois ^^ il y a une suite : https://lachapeliere.itch.io/beaubouquet

Thank you, I have messaged you both on Discord so we can see how things could work for all of us!

Hi, you're right, I should have explained a bit more!

Basically, project management. Making sure everyone has the info they need so no one needs to redo stuff because of miscommunication, running after people to get their assets/make sure the project is on track, organising team calls, ... Of course, they'd also be welcome to pitch in on creative aspects if they want :)

In jams it's not often a separate role, either the designer or the programmer usually ends up doing those tasks unofficially, but I found that the experience is smoother for everyone involved with a dedicated project manager ;)

If you're interested, you can answer here or add me on discord ( LaChapeliere (elle/she)#6674 ) :)

Hello, my team and I are looking for a producer to complete our team.

We are a game/narrative designer (https://lachapeliere.itch.io/), a 2D artist (https://ethanbristowe.itch.io/fertile-soul and non-video works), a composer (https://neusmusik.com/), and a Unity programmer (https://johnywuijtsnl.itch.io/).

We have a game draft that we are currently pruning to get to something more reasonable, so ideally we are looking for someone who's okay to jump onboard now rather than in a week.

We're all in CEST timezone, so we're looking for someone in a somewhat close timezone to limit schedule headaches.

Hoping to find someone here to take on project management for the team :)

The story is simple yet compelling, I found myself chasing after the various endings! I think using the Venice carnival to play with overwrough tropes and twist them by having the characters react in unpredictable ways is a great idea.

The art is also very enjoyable, I especially liked the jester's character.

I think something went wrong though, in that I had no audio (playing on Linux/ubuntu, can give more details if you want to look into it)

Wow, this is incredible work considering the time-frame!

I very rarely play ttrpg, but the setting is very compelling, and it looks like you created numerous and in-depth resources for the Puppet Master. As a reader, I especially enjoyed the gradual realisation that the guide is an unreliable narrator, maybe even the actual puppeteer, it fits the theme so well!

Horror is so not my cup of tea, but I'm still kind of curious to try and play it ^^

Oh no, what is the secret!!

Despite the frustration as a player that comes from an unfinished story, I liked the mystery you started to paint here, especially the idea that comes from speaking to Jaime that maybe Lady Jane's ego/reputation is the problem here more than an actual dark secret. I enjoy branching stories where the main character is not exactly likeable, and it looks like you're going in that direction :)

The art is already clean and very fitting for the world you are building. I love the small plush toys in the room ^^

Good luck for the rest of this journey!

I'm going to be honest, I feel a bit suspicious when I see a game published so soon after the beginning of the jam, and submitted to half a dozen jams. But I'm going to give you benefit of the doubt and assume this is a good faith submission made in 3 days.

I like the existential crisis approach, and the chaotic writing style matches that well. However, it quickly becomes too much, and the fact that it's displayed in big block of texts isn't helping. Defying players' expectation of a very codified genre is always difficult, and I think if you want to deliver that kind of content in a visual novel you probably need to experiment more with the codes of the genre to find a good balance.

The background art is very interesting, as it changes radically from one scene to the next. It would be interesting to have the style/content of the background more strongly tied to the narrative. Sometimes I saw the link, but often I did not.
However, some, if not all of your backgrounds, look to have been taken from the internet. I really, REALLY hope you only used images that you were allowed to use. If you did, it would have been nice to have a list of the images and their sources (in the About section or on the itch page).

This looks very broken to me, playing web on Firefox. When I interact with object I get empty UI appearing, but I can't dismiss it and there's no text/image on it.
If this is a bug with your build and you fix it, please tell me so I can play again and rate properly :)

Extremely impressive submission for a jam!! The world is painted (with words and visuals) just enough for us to understand it, without feeling like an info dump, and the relationship with the Dryad is intense.
I'm planning to come back to it later to explore other paths, because the effect of the flowers and the dialogue choices is not super clear to me.

Thank you for attempting (very successfully) original mechanics in a narrative jam game!!

I had a lot of fun with this absurd story, the dialogues are awesome!! The art is also impressive, I love how crispy clean everything is.

I'm just not sure I reached the end of the game because of the "?" after "The end" and the fact that the cursor indicates something is clickable. And I'm also not sure if there's only one end or if I could have gotten a better end by playing differently.

Thanks for yet another tasty game :)

https://lachapeliere.itch.io/love-guaranteed

Thank you very much for your feedback!

Clearly the simultaneous boardgame / dialogues would need some work to play well, including that speed issue you mentioned. If we kept working on the game, we could both make text speed a parameter (like it's usually done in visual novels), and adjust the time each line stays onscreen to its length. We don't have plans to develop the game further at the moment, but it's still interesting to think about possible improvements!

The photographs are amazing, and even if I didn't understand everything in the story, it was still compelling, and I really wanted to reach the end!

Impressive entry for a single person!

Thanks for the feedback! I guess you like reversi (also called othello) then, if you want to play this boardgame again ;)

Thank you very much for your feedback, and for confirming quite of few of the design flaws we had noticed while playtesting :D The synchronisation between the dialogue and the board game would need a lot more work...

Yes, sometimes the game will not allow you to place a piece on the board until the dialogue has reached a certain point. This was supposed to mimic the characters not being able to both think about their move and talk when the discussion is very involved. But it kind of didn't work...

I can't figure out how to play... Maybe it's because I'm not used to this genre, but some explanations would be nice?

Mouhaha, this is the best way to bounce back from not having had time to finish a jam game that I've ever seen :D Thanks for the laugh!

Wow, what a fantastic game, it's not often I'm that blown away by a jam game!

In your game description, you say that the hand-drawn style took you a long time, maybe too long, but it's really worth it in my opinion, everything is beautiful, like an animated story book <3

I think if you're planning to keep working on this game, I would love to see what you originally had in mind for the ending, but it does feel a little bit rushed compared to the rest.

Thank you for making me discover this composer too, the music was perfect for the game!

I think you might need to change the game size, I only see a small part of the game which makes it impossible to play :'(

Thank you so much for your feedback <3

I liked the game, and since I know Bazar Bizarre it was fun to find its game mechanics in a totally different world! Great job on the title screen/introduction, they were probably a lot of work, and work great to make you want to protect the books from the knight :D

If you're planning on expanding the game, I'd really like to see some more characters, with maybe a progression in the difficulty, maybe with two criteria to start with, because I like the challenge of playing with find different criteria but it's good to let your brain get used to each set progressively. Plus, I'd like to meet more characters and learn more about the universe!

Some technical detail, if it doesn't break stuff to allow fullscreen, would you please consider checking that box on the itch page? It would make playing easier on the eyes :)


Thanks for the game!!

Thanks!

Hey, the discord link says the invite has expired, would it be possible to have an updated link to join the discord before the jam? Thanks!

<3

Such a promising start!! I'm excited to play through the rest of the story!

And since I found your game through the aro jam, I really liked how Gita being aro isn't the point of the story, but is still an important part of her character development. Can't wait to see where you go with that :)

It was made as part of the Aro Jam 2022 so you should check the other entries, the goal of the jam was to create aro representation <3

I actually think that it fits the theme a lot better without combat or goal! I didn't have fu, per say, but I got some sort of floating sensation with a sense of urgency (the discrepancy between your ship's speed and the music) and that's much more valuable to me than an umpteenth space combat clone. So I love your piece of existential art \o/

Thanks, I've got it now :)

Very interesting concept, cleanly executed, I would have like more levels/images which is a pretty good sign ;)