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LaChapeliere

75
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3
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58
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33
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A member registered Jun 17, 2018 · View creator page →

Creator of

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Fun, cute and instructive, thank you for this wonderful Secret Santa gift!!

Thanks!

I haven't, but I'm now looking into it, thank you!

Hello, I might like to submit a game to the bundle, but I can't set up payments. Would you consider an "opt out of payment" option?

Thanks for making this bundle!

Such a bitterweet ending! If you keep working on this game, I wish we learnt more about the main character, and why they hear those purple dialogues.
The art is beautiful, and very coherent with the story. Love the different plants, and the shadow customers!

Congratulation for this game, you managed to make it an intense experience without making it too serious!
As someone with an anxiety disorder, I find Leonard very relatable, but at the same time I can see the differences in our struggles.
I appreciate you giving the character a good relationship with his neighbours, because people with mental health issues are too often represented as isolated. Which they can be, obviously, but not all of us are.

Thank you so much for your comment <3 It's awesome to receive validation from another person who've experienced anxiety disorder!

I love the concept, but nothing happens when I give a tea to the first customer, is that normal?

I'm terrible with platformers so I got stuck pretty early on (in the library), but I loved the beginning of the story, the art, and the way you designed the levels! The knitting magic idea is very cool too <3
I wish I was able to progress a bit more in the game, if you are going to keep working on it maybe you could consider some accessibility options? For a platformer example, Celeste does an awesome job regarding those!

Thanks for this game :)

Thank you so much for your comment!

Indeed, the goal is not to solve all the puzzles, but to experience the struggles that vary depending on the days. Congrats on doing 17 though, you did pretty good!

Thank you for your comment! It warms our heart <3

Haha, thanks for the laugh, and the absurd dice-rolling way of navigating life. Your art inspires me, who struggle to feel legitimate doing game art, to keep trying, because it's a huge part of the charm of the game despite being technically wonky <3

I'll share it with her!

Thank you so much for your heart-warming comment!

Thank you so much for this comment <3

Oooooh, okay! Thanks :)

Got it working now, thanks!

So beautiful <3 I've collected the light essences, but I don't understand how to heal the tree with them.

I don't think it was a bug, I think it's just that I didn't understand what to do. After I photographed the second yokai, a dark shape run after me and I could neither photograph it not outrun it, so I didn't know what else to do

I think I missed something because I got stuck very early on, but I love the theme and the use of the camera!

I think I missed something because I got stuck very early on, but I love the theme and the use of the camera!

I loved the dark humour of the dialogue. I think you have a balancing problem before the game is really playable though, I'm only ever able to bring in one nut before winter comes

A nice concept, and it was great that you added several play modes! Thanks for the game :)

A nice concept, and it was great that you added several play modes! Thanks for the game :)

Thank you so much for your comment <3

If you like the concept, you might like the game this was inspired from, Uncle Albert's Magical Album. It's abandonware now so you can play it for free, even though I'm not sure that you'll be able to find an English version since it was originally a French game. But maybe you can find a let's play?

Very nice original concept, with a clean execution <3 I like the feeling of it, even if it got harder and harder.

Thank you, glad you enjoyed it :)

I don't know if we're going to write a full guide, but if you tell us where you got stuck, we can give you the solution!

Done :) Thank you for your comment!

Thanks for your kind comment <3 We'll look into the crash if we can!

Hi, I'm working on a small game for GoedWare Game Jam, and I'm looking for a composer to collaborate with. If you'd be interested, feel free to send me a discord message at lachapeliere :)
https://itch.io/jam/goedware-game-jam-12

Thank you so much <3

It's awesome playing a game that was brainstormed on the server <3
Sadly, I was stuck in one of the screens (the one after the train station I think) and couldn't find the exit. But the beginning was impressive, as usual, you have rocket skills with GBStudio!

Can I add to this question a couple of related ones?
Are multiplayer games okay? Couch multiplayer? Online multiplayer?
"any games engine you wish as long as it is accessible to the judges" -> I'm guessing that means web version and/or export on major computer systems?
If the game cannot be finished in the expected game length, or is designed for consecutive playthroughs (e.g. branching narrative), can we provide a short text or video for the jury to look at after playing the game that sums up what they might not have seen?
Thanks!

To win the competition, you need to ace your pitch, obviously, but it's not enough, because the Majors aren't really about fair play, and they won't vote for someone they don't like...
(Also, I'm so happy to see someone try to complete this game <3 Thank you!)

Not at all! It's actually impossible, I think the most you can do in a single week is 3, and some can only be done if you dedicate the whole run to them. The achievement screen should let you keep track of which prophecies you have fulfilled, so you can decide what to focus on in your following runs :)
(You also don't have to do them in order)

Thank you <3

Congrats on finishing that much during the jam, even if I understand it might be frustrating to submit just a demo!

The beginning of the story is exciting, and the notebook game mechanic that you're hinting at sounds very interesting, I'm always looking for new ways to make twine games!

Awesome use of music and sound!! And I really like the art you choose for the tarot card. Fun characters too, I love how you conveyed their interplay :)

If you keep working on this game, may I suggest spending some time on the text formatting too? With the great mood you create in writing and audio, I felt like the bold blue links dragged me out of the story a bit because they didn't really match the rest.


Good luck with the rest of it!!

I'm commenting here rather than rating your jam submission because my disastrous platformer skills got me stuck very early in the game (the third "totem"), and it didn't seem fair to rate your concept or your story when I had seen so little of it!

Of what I have seen, congrats to you for making this as your first godot game, and in a short time!! I've done a platformer as my first godot game too, pretty recently, and I know this it's far from straightforward.

It made me smile to see that you had the same collision "quirk" as I did, where you can stand on enemies like they are platforms.

Congrats also on finding and integrating visual assets that give a very strong mood to your game!

What little I saw of the story was intriguing, I was sad not to be able to move further.

A small piece of advice : since Godot makes it super easy to tie several inputs to the same action, please consider giving players an option to play with WASD or with directional arrows. This way, AZERTY players can enjoy it too without struggling with weird finger placements ;) And it doesn't require adding parameters to your game to swap between control map (which would be unrealistic to expect during a game jam)

I hope you keep having fun with Godot!

Kudos to you on getting me to finish a platformer, it's one of my most detested types of games (as a player, not as like, a general judgement)! But it was fun and not difficult for my limited motor skills, I loved the bouncer, yeepee trampoline!

I feel like I did learn some about tarot, just to annoy the characters :p

The art is awesome in a wonky, homey way, I loved it, I think I should start making a collection of games that really show that what pleasure you take in a game is not defined by how proper it looks.

Same small control issue as IDOLL_Dev, I thought E was for advancing dialogues as well as starting them, so I struggled for a bit there...

Not sure I read the optional themes in the same way you did, because I can't really understand how you incorporated them, but it didn't take away from my enjoyment at all, so who cares!