Fun, cute and instructive, thank you for this wonderful Secret Santa gift!!
LaChapeliere
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Congratulation for this game, you managed to make it an intense experience without making it too serious!
As someone with an anxiety disorder, I find Leonard very relatable, but at the same time I can see the differences in our struggles.
I appreciate you giving the character a good relationship with his neighbours, because people with mental health issues are too often represented as isolated. Which they can be, obviously, but not all of us are.
I'm terrible with platformers so I got stuck pretty early on (in the library), but I loved the beginning of the story, the art, and the way you designed the levels! The knitting magic idea is very cool too <3
I wish I was able to progress a bit more in the game, if you are going to keep working on it maybe you could consider some accessibility options? For a platformer example, Celeste does an awesome job regarding those!
Thanks for this game :)
Thank you so much for your comment <3
If you like the concept, you might like the game this was inspired from, Uncle Albert's Magical Album. It's abandonware now so you can play it for free, even though I'm not sure that you'll be able to find an English version since it was originally a French game. But maybe you can find a let's play?
Hi, I'm working on a small game for GoedWare Game Jam, and I'm looking for a composer to collaborate with. If you'd be interested, feel free to send me a discord message at lachapeliere :)
https://itch.io/jam/goedware-game-jam-12
Can I add to this question a couple of related ones?
Are multiplayer games okay? Couch multiplayer? Online multiplayer?
"any games engine you wish as long as it is accessible to the judges" -> I'm guessing that means web version and/or export on major computer systems?
If the game cannot be finished in the expected game length, or is designed for consecutive playthroughs (e.g. branching narrative), can we provide a short text or video for the jury to look at after playing the game that sums up what they might not have seen?
Thanks!
Not at all! It's actually impossible, I think the most you can do in a single week is 3, and some can only be done if you dedicate the whole run to them. The achievement screen should let you keep track of which prophecies you have fulfilled, so you can decide what to focus on in your following runs :)
(You also don't have to do them in order)
Congrats on finishing that much during the jam, even if I understand it might be frustrating to submit just a demo!
The beginning of the story is exciting, and the notebook game mechanic that you're hinting at sounds very interesting, I'm always looking for new ways to make twine games!
Awesome use of music and sound!! And I really like the art you choose for the tarot card. Fun characters too, I love how you conveyed their interplay :)
If you keep working on this game, may I suggest spending some time on the text formatting too? With the great mood you create in writing and audio, I felt like the bold blue links dragged me out of the story a bit because they didn't really match the rest.
Good luck with the rest of it!!
I'm commenting here rather than rating your jam submission because my disastrous platformer skills got me stuck very early in the game (the third "totem"), and it didn't seem fair to rate your concept or your story when I had seen so little of it!
Of what I have seen, congrats to you for making this as your first godot game, and in a short time!! I've done a platformer as my first godot game too, pretty recently, and I know this it's far from straightforward.
It made me smile to see that you had the same collision "quirk" as I did, where you can stand on enemies like they are platforms.
Congrats also on finding and integrating visual assets that give a very strong mood to your game!
What little I saw of the story was intriguing, I was sad not to be able to move further.
A small piece of advice : since Godot makes it super easy to tie several inputs to the same action, please consider giving players an option to play with WASD or with directional arrows. This way, AZERTY players can enjoy it too without struggling with weird finger placements ;) And it doesn't require adding parameters to your game to swap between control map (which would be unrealistic to expect during a game jam)
I hope you keep having fun with Godot!
Kudos to you on getting me to finish a platformer, it's one of my most detested types of games (as a player, not as like, a general judgement)! But it was fun and not difficult for my limited motor skills, I loved the bouncer, yeepee trampoline!
I feel like I did learn some about tarot, just to annoy the characters :p
The art is awesome in a wonky, homey way, I loved it, I think I should start making a collection of games that really show that what pleasure you take in a game is not defined by how proper it looks.
Same small control issue as IDOLL_Dev, I thought E was for advancing dialogues as well as starting them, so I struggled for a bit there...
Not sure I read the optional themes in the same way you did, because I can't really understand how you incorporated them, but it didn't take away from my enjoyment at all, so who cares!