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Interrogation_Program.run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #1 | 4.500 | 4.500 |
Most Innovative Narrative | #1 | 4.500 | 4.500 |
Most Compelling Character | #1 | 4.000 | 4.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #1 | 4.000 | 4.000 |
Overall | #1 | 4.200 | 4.200 |
Best Use of the (optional) Theme | #2 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Dylan here, this was very cool! I like the built in conceit to restart the game. Like the uncooperative suspect is so unwieldy that you have to restart the investigation the next day. I think it could be really cool to expand on that idea when you hit restart, like a variable which could be tracked that remembers how many times you've restarted the game and gives you different answers. Probably a nightmare to program, though haha.
Thank you very much for the feedback!
Holy cow, that restart thing is a fantastic idea. I just wrote the thing about continuing the interrogation the next day to hammer in how unproductive the actual interrogation was, but I had never thought of making that an actual game mechanic.
I love how the game is set up and how the automated system forces both the detective and the convicted's hands. Were there multiple endings? I kept replaying the game hoping this time i'll get a cooperative end but the frustration of not finding one is rather fitting
I didn't incorporate more than one ending into this one. I really only had the one ending in mind.
I'm glad to hear that you liked what the game did! The feedback is greatly appreciated.