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Dylan here, this was very cool! I like the built in conceit to restart the game. Like the uncooperative suspect is so unwieldy that you have to restart the investigation the next day. I think it could be really cool to expand on that idea when you hit restart, like a variable which could be tracked that remembers how many times you've restarted the game and gives you different answers. Probably a nightmare to program, though haha.

Thank you very much for the feedback! 

Holy cow, that restart thing is a fantastic idea. I just wrote the thing about continuing the interrogation the next day to hammer in how unproductive the actual interrogation was, but I had never thought of making that an actual game mechanic.