With a title partially inspired by our fearless jam host's own games titles, I've been working all week on a nemesis-inspired version of the Tic-Tac-Toe game I made earlier this month; it took me a day of fruitless experimentation to realize I had the perfect foundation sitting in front of me all along. What I wanted from the nemesis mechanics was to bring a world to life. That's the big part of what I got out of reading through the whole patent: as a document it's a wonderfully detailed heap of descriptions of interlocking mechanics that create a very particular sort of alive-feeling world.
I don't know if I'm properly patent infringing with the game I've ended up with, but I am going to publish it on the App Store (assuming they'll have me, this is my first time dealing with that whole thing), because if I'm trying to enter a legal grey area I might as well do it on a big stage!!!
I'll try to talk a little more about it before the jam is over but since I'm trying to spend all my time either working on the game or taking pointed breaks so I don't burn out I'll just quickly wrap up this opening post with a picture of the game: