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Defining "weaponry"

A topic by Paolo Jose Cruz created Sep 11, 2019 Views: 158 Replies: 1
Viewing posts 1 to 2

I think I've got a firm enough grasp of the spirit of this jam. One technical question though:

Can we use affordable, generic toys that aren't necessarily designed as weapons per se? 

Case in point: there are multiple kinds of toy guns that fire soap bubbles. These definitely meet the "toy weapon" definition. And they could be used as a  conflict resolution mechanic based on several criteria: 

  • greatest number of bubbles
  • largest bubble size 
  • furthest distance travelled before popping 
  • most time spent in tact

However, there seem to be far more non-mechanical soap bubble wand kits than bubble guns. 

In this case, it would be more accessible to design a game around bubble wands (even if they are less likely to qualify as toy weapons). 

And of course, if the game has a wizardry/spellcasting flavor, the wands might even be more thematically appropriate too. 

How do we limit the scope for that? 

Host

Hmmm, I threw Super Soakers and water guns into the rules, so I would be totally inclined to give bubble wands/bubble guns a pass!