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Bullet of the past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #109 | 2.828 | 4.000 |
Creativity and Innovation | #145 | 2.828 | 4.000 |
Visuals & Art Style | #155 | 2.626 | 3.714 |
Overall | #185 | 2.202 | 3.114 |
Fun | #215 | 1.919 | 2.714 |
Audio | #254 | 0.808 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
How does your game fit/incorporate the theme of the game jam?
Gameplay, actions from the past affect each round
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Comments
I could not figure out how my drones attacks or the enemy's attacks worked. Also, the controls say that spacebar will execute plan, but that did not work for me. However, I really liked the user interface for picking which map (stage?) to do, and the top-down view in the lower right is a great touch. The way that the stage seems to build on what you did before is also neat. I think I would love to play this game if I better understood the way it works.
Is pretty interesting, but the controls and... target of the game are.. confusing.
It's okey. You made a game and you should be proud of it regardless.
Thank you for making it.
I really like the concept and aesthetic! But I was a bit confused about the win/loss criteria, and I couldn’t see how to stop enemy attacks..