Definitely spent more time "Dying trying" than anything else but still loved it. The art style is so unique, are the character sprites just masks on top of a background texture? I like how during the animations their textures sort of remain in position.
Appreciate that, and thanks a bunch for giving it some effort. I think the systems I put in the game are maybe not as clear as they should be. Actually uploading a video now to shed some light on all that.
And yeah, those sprites are based on some textures I created and manipulated in Photoshop to create individual assets. I wanted the graphics to have a look of being visually connected with slight variations, so I made the shapes and colors as their defining characteristics. I thought is was a fun and simple visual effect to keep the textures static as the shapes moved within them. Really glad you enjoy the look!
Happy to hear the look of the world connected with you. I wasn't feeling so confident about it, but I'm beginning to thing it turned out to be this game's strongest asset. Gives me plenty to consider next time around!
Hey everyone! Just a heads up that there will be some balance updates coming this week for this prototype. Feel free to play the game as-is, but it's probably going to seem unbeatable at this point.
PS. It's totally not unbeatable right now, but it is a bit unfair. I'll be fixing that ASAP.
Comments
Definitely spent more time "Dying trying" than anything else but still loved it. The art style is so unique, are the character sprites just masks on top of a background texture? I like how during the animations their textures sort of remain in position.
Appreciate that, and thanks a bunch for giving it some effort. I think the systems I put in the game are maybe not as clear as they should be. Actually uploading a video now to shed some light on all that.
And yeah, those sprites are based on some textures I created and manipulated in Photoshop to create individual assets. I wanted the graphics to have a look of being visually connected with slight variations, so I made the shapes and colors as their defining characteristics. I thought is was a fun and simple visual effect to keep the textures static as the shapes moved within them. Really glad you enjoy the look!
I like the visual aesthetic a lot. To be honest, I'm much more interested in exploring this world than I am in fighting things in it.
Happy to hear the look of the world connected with you. I wasn't feeling so confident about it, but I'm beginning to thing it turned out to be this game's strongest asset. Gives me plenty to consider next time around!
Hey everyone! Just a heads up that there will be some balance updates coming this week for this prototype. Feel free to play the game as-is, but it's probably going to seem unbeatable at this point.
PS. It's totally not unbeatable right now, but it is a bit unfair. I'll be fixing that ASAP.
Updates have been implemented! You can read more about it in detail on the game's page. :)