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clyde

106
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A member registered Jul 18, 2014 · View creator page →

Creator of

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Thanks for the postmortem.

I see that you are trying to help by making a game.

My response is contemplative. The game exists as a game, something that is easier to contemplate than no game at all. The sounds, images, and process keeps me around long enough for me to read the essays. I didn't find the way this game exists to be too distracting.

I get Everything Everywhere All at Once vibes both in the attention to novelty and in the main theme of love being the way out of dreading one's own existential birth.

I moved to a city recently and I often encounter folks who don't seem to be able to stop speaking. It is as if all of their thoughts just come out of the mouths compulsively non-stop, then they end up responding to the fact that they just said the thing that they said. I think that I'm like that too; the notable difference is that I can not say the things I'm thinking out loud so it gives me more opportunities to question my thoughts, give more attention to a chosen mental object more easily.

My teachers talk about concentration and ethical conduct being foundations for opportunities to become unbelievably beneficial. I think this is true. The more I restrain myself from harmful or compulsive behavior, the more I can concentrate. The more I can concentrate on the kindnesses that I have received, the more opportunities I see to benefit myself and others. It is interesting to watch my own mind transforming into something different than a feedback loop which is trying to entertain itself.

Thanks for explaining the intentions of the game.

I enjoyed playing most of this today.
I'm thinking a lot about introspective tones in hobbyist 3D Unity games. I particularly enjoy the sentimentality of the music and story mixing with this beachy atmosphere and simple structures.

Bluetooth headphones perhaps?

I just watched  Won't You Be My Neighbor (2018) and then looked for Mr. Rogers game and found this. 

nice

This is nice.

One of the best appropriations of ads I've seen.

It's interesting that nonsense words can encourage more of a wandering nature in this format.

Did not realize that low resolution has become a heuristic for nearness.

I do enjoy the bloomy bending vector-geometry aesthethic you have here.

I like that the risk-reward is largely defined by over-reactivity.

I have never thought about how the rotating hourglass can be used as a symbol of no ability to make changes.

I ran into a bug where the narrator picture is covering up all the visual-novel choices at the end.

I enjoyed walking around the diorama and interviewing folks to figure out my identity.

I enjoyed it. I especially enjoyed the music and being able to play promiscuously.
I know some folks who feel betrayed when someone uses the term "spazzing", and I kinda doubt you want them to feel that way, so I figured I'd mention it. 

Looking forward to Kiss Upload if it is free.

Peace.

I'd be interested in this being converted to WebGL.
To be honest I don't remember what it is, but apparently I liked it enough to put it into one of my collections.

quite nice

8.3, I'll take it.

I love how the character has an observation for so many objects and sections.

I enjoyed exploring.

This reminded me of a game I made a while back so it was neat to me to have a reason to go back and play it.
https://www.glorioustrainwrecks.com/node/10458

I love the colors and the flora and the fauna.

Thanks for playing. You made it to the end. Making the ending explicit didn't feel right when I was making the game even though I realize that it inconveniences and confuses the player. It was interesting for me to watch you play this game.

That took a turn.
Pretty creepy.

The little ghosts that pop out from behind things and giggle are so friggin cute.

I like how it kinda feels like a runner, but you have to chose doors which causes a lot of anxiety.

The Fresh-Maker can get so REAl sometimes.

There is a real hint at "belonging" and the chain of kindnesses that lead you to it.

"Haha het!  hehehehe"

Lovely.

I just love that wobbly green pole at the start of the game. 

I also enjoy how it feels kinda like when you start doing bumper-cars and are like "There isn't much to do besides build up speed and hit things and lean into my turns in anticipation." It captures that feel well for me.

cute.

I've been watching a lot of videos about developing compassion for all sentient beings lately. The visualization of just scrolling further and further out so that these arms can greedily include everyone is pretty novel and fun.

Peace

Peace for others

I'm good, thanks.

I think I won in three moves.

thanks for playing.

I enjoyed this. I've been meditating a lot and reading about wu wei and such, so I tended to think the game was going in that direction. But the critique of the heroes essentially being that they had emptied their personalities threw me for a loop since that is the type of thing I was expecting the sage to encourage!
Then it started reminding me of the film Booksmart because the moral seemed to be similar in a way, but the rhetoric of the game then went back towards some sort of "focus on yourself" message at the end.
This back and forth was interesting for me. It felt similar to the conversation, analysis and theorizing that has been going on with me over the past month or so.