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Bridge Builders's itch.io pageJudge feedback
Judge feedback is anonymous.
- Gameplay Engaging gameplay throughout! The upgrades felt appropriate and made enough or a difference that they were noticeable. The progression between levels was neither too fast nor too slow, nothing was dragging and as a whole I was engaged the whole time I played (didn't want to stop either!) Creativity and Innovation I liked that night was falling as time went on! It made things tense, and raised the stakes a little every time. The way gameplay incremented itself was fresh and engaging! Theme Adherence Overall I think the theme might be the weakest part of the game, only because it wasn't integrated into the gameplay, or was very disconnected from the main action which was to shoot creatures (10/10 on that by the way). Playability and User Experience Easy to play, easy to stay invested in, lots of fun shooting things and the sound effects only enhanced that! I had a blast running around collecting coins and shooting bushes. Art and Design Very cozy looking! Cohesive use of color and assets throughout, a good pic of palette. Everything had enough contrast to be clear. Overall Fun Factor Lots of fun! Wanted to keep playing infinitely honestly. The progression felt earned and satisfying as it went on, and there was no lull in the gameplay.
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Comments
This was a really fun experience! I love how it slowly gets darker, and the gameplay is simple but well executed. I like how risky it gets to collect droplets. Also that is indeed a weird way to hold a bow lol
A few things I noticed: the droplets collide with arrows, so they act as some kind of shield for monsters. And the range from wich we can pick them up feels too small, they can be quite hard to even pick up with the speed upgrades. Also on the last level it feels like i cant do anything apprt from standing still and firing down and right, i don't know if this was intentional.
Good job, overall it's a fun project and i could definitely imagine spending more time on it if there was some kind of planning phase where you can prepare for the attack.