Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

squid maniaView game page

Submitted by akshattakkari — 4 days, 2 hours before the deadline
Add to collection

Play game

squid mania's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#332.4752.625
Theme + Limitation/s (if any)#472.2392.375
How Fun#531.6501.750
Quality#591.6501.750
Overall#601.5321.625
Gameplay#631.2961.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Dev Experience? (in months or days)
1 month

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The concept is nice but the enemies randomly die or I lose the game, the usage of the word "noob" I consider as inappropriate considering that people maybe want to check out the level building as well which is probably impossible without making progress due to a buggy killing system but in general a good idea and good first work after one month.

Submitted

A bit buggy but i like the concept

Submitted

This is a pretty poor game to be honest.

The movement physics are slippery, jumping is too snappy, there's no logic to how you kill the enemies, the visual/aesthetic design is very basic and there's no animation.

There's no instructions in-game or outside of the game on how to play either; I had to guess you moved with WASD or the Arrow Keys and wasted time hitting random keys assuming there was an attack for killing enemies.

There also isn't any attempt to try a distinct mechanic based on the theme.

The menus and the audio are the best things about the game and those are still basic.

You can do better than this.

Submitted

Hi, may I ask if you used Godot for this one? The buttons look really familiar.
Good job with the game considering your experience. 
I believe that the game would benefit from a more tight controls, slightly less slippery or slower movement but I think that this was an intentional design decision.

Developer

yaa I used Godot. And that movement wasn't intentional i just couldn't find a way to fix it

Submitted

Oh, let me know if you need help fixing this. I'm also using Godot for my game.

Submitted

Well done! Not gonna lie, i still dont get how the enemies die haha