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Time jump Escape room(VR)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #55 | 1.414 | 3.000 |
Quality | #59 | 1.650 | 3.500 |
How Fun | #60 | 1.414 | 3.000 |
Gameplay | #64 | 1.179 | 2.500 |
Theme + Limitation/s (if any) | #64 | 1.179 | 2.500 |
Overall | #66 | 1.179 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience? (in months or days)
3 months
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Comments
I never expected a VR game in a gamejam so that's a (positive) surprise. A VR game made in a Godot is an even bigger surprise! This made me dust off my old Oculus headset.
Tanx I tried my best it'd my second game and it will get an update after the jam ends to add some stuff I felt /know is missing you know like menus and some models to fill up the rooms that are a bit empty. Your welcome to leave more comments about stuff you would like to see improved but I. Spent about 3days ish making it. 😁 and it looks much better than my first game even tho this one does not have ai its got a lot more logic due to making sure the items respawn when they glitch / exit the room they are ment to be. I'll see what I can do about lighting to better set the mood of the game. I already updated the level loading so going for lv0 main menu to lv1 should no longer give you a loading symbol or say waiting with the godot image but we will see when it update goes out. I did not get as far as linking the theme of the jam in to the game but you win some you lose some. But over all I think I can release a few more room and levels for the game. Have a nice day 😁
"its got a lot more logic due to making sure the items respawn when they glitch / exit the room they are ment to be."
Oh yes, sometimes the least noticable things take the most code and time to make. Same with my current game :D