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The Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engaging Gameplay | #1 | 3.354 | 3.750 |
Worldbuilding | #2 | 2.236 | 2.500 |
Sound | #2 | 3.354 | 3.750 |
Idea | #3 | 2.907 | 3.250 |
Art | #3 | 2.236 | 2.500 |
Overall | #3 | 2.817 | 3.150 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Excellent execution Idea is very simple, could have done with a little more complexity maybe ? Some powerups etc etc It's a pretty simple take on the theme as well, I see that you wanted to focus on the game being finished, which I respect. But in future maybe try and focus the theme a bit more and add a little complexity, but overall good game !
- # **Engaging Gameplay 3/5** **Pros** - I can imagine myself coming back to play this game. - Enjoyed the responsiveness of the character. - I felt the game was about the right difficulty and lasted for a reasonable time. - The darkness game mode was a fun an unique idea. **Cons** - Didn't see the point in having a map - Wasn't keen on the idea of zombies spawning from graves and being able to instantly move around and deal damage. Felt that there should be some kind of warning for that like the graves blinking. - Felt that the game should've ramped in difficulty more quickly - The nature of the game meant it felt quite samey. **Bugs** - There was no cap on the RPM of the pistol so I was able to get a 11 round run using an auto clicker. I only used this for one run so this won't have a major impact on my review (got a round 12 run without anyways). - When beating a round, if you reloaded just beforehand, the remaining reloading time would play out even though you have a full magazine. # **Art 2/5** **Pros** - The player character were cute. - Assets stood out well from the background. **Cons** - Pixel sizes were inconsistent - Some objects had anti-aliasing applied even though they shouldn't. - Was slightly off putting that your player character could only ever be a layer above or below an object because you'd have the issue where you'd appear in front of an object when standing behind and for objects that you appear behind, you'd appear behind an object when standing in front # **Sound 4/5** **Pros** - Appreciated the use of ambience to set the mood instead of having the game completely silent. - Using multiple death sounds for the zombies helped break up potential monotony - All things I expected to make a sound did make a sound (you'd be surprised how often this is gotten wrong) **Cons** - Music would've fit more than ambience I feel but it's fine # **Idea 2/5** The idea works well but it rather uninspired. # **Worldbuilding 1/5** Is there any?
- I am sucker for zombie shooter games and I really like this one too. The bullets feel great and overall experience is also nice. For the movement, I felt like it was slipping away a bit. But the execution was really good.
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Comments
Great gameplay, zombie games are so fun. The zombies sounded like an old man yawning ;)
Good job man! I enjoyed playing the game, the idea itself is pretty simple but you executed it well, good job !
The darkness mode is a really fun idea, and the small break between the rounds is very satisfying. Good job on the sound effects!
very good gameplay loop and the darkness mode is a nice idea. It is either a bit too easy or I am a god gamer, one of the two.