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CYBER CITY INVASION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GRAPHICS | #28 | 2.681 | 3.222 |
CONTROLS | #33 | 2.126 | 2.556 |
USE OF THEME & SPECIAL OBJECT | #36 | 1.849 | 2.222 |
Overall | #38 | 1.997 | 2.400 |
AUDIO | #40 | 1.479 | 1.778 |
FUN & CREATIVITY | #40 | 1.849 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game takes place in a futuristic street where the player fights against Aliens
Game's take on the special object
The player must use his x-ray glasses to find and recover life.
Did you use any third-party plugins other than Plus Music?
No any
Did you use Plus Music?
No i didn't
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Comments
I'll start with a short piece, I do on all the unity games with no web build. Do web builds. More people play web builds than downloaded versions. My first game with a web build was played more in it's first two days, than all my games without it in all the time together!
Now- the game :)
Firstly- pretty impressive models and use of post processing! Glowy eyes added to the atmosphere.
As for audio- it needs work. I think the gun only makes a sound if the bullet hits an enemy (or is it the sound of enemy getting hit and not the gun?).
Use of the theme was actually pretty cool! Not only the glasses serve an actual purpose, but instead of the street, you have a cyber street, which is a nice take on it! I sorta wish the cyber street looked less like a bunch of floating platforms, but floating platforms serve as enemy delivery system, so I guess it's ok.
Now the gameplay. It was nice, but I feel that with some polish, and a bit more time it would've become really great!
First- i already mentioned no gun noise, but it ties together to what I'd call little gun feedback. I went through two platforms before I discovered that the gun could be fired way faster than I thought! Firing the gun fast was more fun, but I wish game showed me that I could to that :)
The tutorial level doesn't teach you how to jump, so I was confused for a moment after calling in the first platform (the tutorial clip that plays on the TV is brilliant though).
I'm not sure if the two enemy types differed in something other than looks, and health, but it's good you had more than one type.
And lastly- the portal. I waited for a second for something to come out from there. I'll be honest- I counted on a boss fight :)
Wow I'm so glad you liked the game, yes it's true I did the sound last so it's really not finished. The idea of the hump coming out of the teleporter is so good haha I'll add it. again thanks.
Man you really work on this. Looks stunning, its fun to play but I was bit confused about shooting, maybe you could add some crosshair or something of that sort to enhance UX a bit. Also jumping feels weird, was it intentional for you to jump as many times as you want or is that some kind of bug? I could just keep pressing space and go far away from map.
Thank you veryyy much for the feedback to answer it's true that the jumps are weird it's me who is not made a code optimize mdrr
i like this graphics and model !! Good art !!
haha thanks soo much