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Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.869 | 3.942 |
Sound | #5 | 4.001 | 4.077 |
Originality | #5 | 3.699 | 3.769 |
Fun | #5 | 3.623 | 3.692 |
Accessibility | #6 | 4.152 | 4.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
One of these games you download, you launch, and you play and have fun without reading any documentation.
In-games announcements are not necessary in my oppinion. Let's the soundscape tell everything by itself.
A scoreboard or some kind of things would be welcome.
Very good game !
very funn. i love it. i get killed very easily but i love the game.
very funn. i love it. i get killed very easily but i love the game
Really love this game! Only made it to level 3, and just barely. Usually I die somewhere on level 2. What ends up getting me more often than not are stupid accidental hits.
My suggestions would be to implement some way of getting extra lives. Right now it's pretty much just 3 hits and you're out, and if I've taken a hit or two on the first level, it's kind of discouraging knowing that I have pretty much no shot of getting through level 2. Perhaps when scoring is implemented, earning lives could be a possibility?
I would also love a keystroke which tells me what is around me. The game does it every so often, but checking it on the fly would be nice, and in some ways I think I'd prefer that; the automatic announcements get distracting.
Anyway this is a really awesome game. Hope you can continue working on it!
Thanks! I'm putting this week into an update I'll push post-jam that already has some cool features, and I'll definitely give an extra life per level or something.
I'll also probably just strike the announcements. I agree that they're distracting, particularly since the rooms are more or less identical. I'll think about replacing them, though I kind of want to let the soundscape speak for itself.
I appreciate the feedback!
I got this error trying to run the linux version
ERROR panic: thread 'main' panicked at 'Could not load alto: Io(Custom { kind: Other, error: "OpenAL32.dll: cannot open shared object file: No such file or directory" })': crates/bevy_openal/src/lib.rs:363 0: <backtrace::capture::Backtrace as core::default::Default>::default
So sadly i cant play your game
Sorry, I've removed the Linux version due to not having time to test it. If you want, you can try building from source here: https://github.com/ndarilek/rampage Sounds like you may not have OpenAL libraries installed?