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Zoey-21

24
Posts
5
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23
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A member registered Dec 13, 2015 · View creator page →

Creator of

Recent community posts

This was a fun little game! The gameplay could of been explained better with a drawing of the dice rolling from where the arrow was pointing from as at first i thought that the player character was the dice.

You made some fun mini games! But after 6 or so games the timer is too short to complete some of them like the blowing one.

The main issue I have with your game is that there isn't anything to do. You just click the roll button for the 100 seconds and whether you win or not is completely up to luck.

I thought this game was pretty good. 

My main issue was that i thought the game was a bit to easy with some enemies like the sword users never got to hit me. The constant throbbing of the screen when nearly anything was happening started to hurting my head a bit and i wish i was able to turn it off. Also the shotgun felt a bit under whelming when compared to the other ammo using guns even at close range.

Other than that I though that the other enemies where fun to fight and the boss at the end was good!

This is a really cool game! I love the world and gameplay. I think that being outside of the drone's range should drain more health so that being out of the range is more risky as I spent a lot of time outside of the range. Other that that though I think you did a great job!

Thanks for the feedback! Balance was one of the things I want to go back and change as I didn't have much time to playtest as I wanted to. I tried breaking up the checkered pattern with the brown middle as it was hurting my eyes there but i will try to brake it up more after the jam and i will look into that bug you where having with the timer.

I enjoyed the visuals and music. I found the gameplay too easy because the reach of the attack was so long i could defeat all the enemies without getting hit. Adding a enemy that shoots a projectile would of helped the action because most of the enemies just floated in an area waiting to be killed. 

Thank you! I might try your idea. The idea was that remembering where food is in the store for when the bonus time food comes up was the main strategy of the game and something blocking you from where you know food is might become frustrating.

Thanks for the kind words. The way the food on the bottom of the screen works is after 35 seconds one of the food items will be chosen to give double the time. Cashing out that food will give double the time for 30 seconds then after another 35 seconds a new food will be chosen. I did this because I wanted the player to have to "survive" losing time before making that time back plus some when the bonus time food came back. Will try your idea after the jam!

You could have the score always on screen. The score going up every second would at least to me make the 500 points every second very obvious.

I had difficulty with the ghost hook. When I use the hook as soon as the ghost's come to me they would run away. This made it hard to move them into the portal. Also when the ghosts run away they can move into the walls and disappear.

Fun game! I felt like i was getting more points then i should because i would smash some rocks for 100 points and then after i die it would show me having over 2300 points.

Fun Game! The jump was hard to control witch was why i didn't finish the game but I had fun rolling around and I though that the time not going down when you where move was a good use of the theme.

The game kept getting stuck loading.

I was unsure what It was I needed to do. I think i needed to pick what each of the animals would want but I don't know how I was supposed to figure out what option they would want. I was only able to get a check mark for the monkey.

Fun short Platformer! I has some issues in the first two levels where the game would restart me when I tried to slowdown time while jumping but other than that the game was fun. Loved the night levels!

I enjoyed this game. Something I would add would be a score or a timer showing how long you have lasted. Two problems I had was that i could leave the road and never get hit and the screen that appears after you get hit was only on screen for less then a second . I did like the drawings.

I like the idea of the game but it seemed like zombies were only coming from my left and without any penalty for continually firing the gun i could just keep clicking and killing the zombies. I think a gun reload after so many shoots would help the game .

I got this error trying to run the linux version 

ERROR panic: thread 'main' panicked at 'Could not load alto: Io(Custom { kind: Other, error: "OpenAL32.dll: cannot open shared object file: No such file or directory" })': crates/bevy_openal/src/lib.rs:363   0: <backtrace::capture::Backtrace as core::default::Default>::default

So sadly i cant play your game

I found the sounds for some of the actions where hard to tell apart. Especially the jump and slide sounds. I also didn't like how I had to repress the run button after any of the other actions. But otherwise it was a good game and i liked the voice overs.

It's very interesting visually and sound wise but i wasn't sure what to do.  I didn't know with the scan if I was supposed to go to where the sound was the most weird sounding or not. I was able to find a piece of silver but i couldn't find out how to use it.

Fun but has a few problems.
The speed that you go when you have nothing is fine but the rotation speed is too fast. Taping as quick as I can had me doing almost a 180 making it really frustrating to be hit as i would start spinning in circles because I was holding down the arrow keys to move.

The sound effects when something hit me would keep playing when I was just touching the wall or enemies and it hurting my ears using headphones.

The archery guy was able to hit me into some trees where i was stuck and then he walked into the trees hit me out of them and fallowed me around until he killed me

There is a torch, it is inside of the dark maze. The idea is to follow the lit up areas to it. I guess i needed to make that clearer.
If anyone is stuck the way though is to follow the path of lights up then go down the second hole then follow the springs to the torch.

your game is in the submissions it just takes a wile for it to show up

https://itch.io/jam/miz-jam-1/rate/738371