This was a fun little game! The gameplay could of been explained better with a drawing of the dice rolling from where the arrow was pointing from as at first i thought that the player character was the dice.
Zoey-21
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I thought this game was pretty good.
My main issue was that i thought the game was a bit to easy with some enemies like the sword users never got to hit me. The constant throbbing of the screen when nearly anything was happening started to hurting my head a bit and i wish i was able to turn it off. Also the shotgun felt a bit under whelming when compared to the other ammo using guns even at close range.
Other than that I though that the other enemies where fun to fight and the boss at the end was good!
Thanks for the feedback! Balance was one of the things I want to go back and change as I didn't have much time to playtest as I wanted to. I tried breaking up the checkered pattern with the brown middle as it was hurting my eyes there but i will try to brake it up more after the jam and i will look into that bug you where having with the timer.
Thanks for the kind words. The way the food on the bottom of the screen works is after 35 seconds one of the food items will be chosen to give double the time. Cashing out that food will give double the time for 30 seconds then after another 35 seconds a new food will be chosen. I did this because I wanted the player to have to "survive" losing time before making that time back plus some when the bonus time food came back. Will try your idea after the jam!
I got this error trying to run the linux version
ERROR panic: thread 'main' panicked at 'Could not load alto: Io(Custom { kind: Other, error: "OpenAL32.dll: cannot open shared object file: No such file or directory" })': crates/bevy_openal/src/lib.rs:363 0: <backtrace::capture::Backtrace as core::default::Default>::default
So sadly i cant play your game
Fun but has a few problems.
The speed that you go when you have nothing is fine but the rotation speed is too fast. Taping as quick as I can had me doing almost a 180 making it really frustrating to be hit as i would start spinning in circles because I was holding down the arrow keys to move.
The sound effects when something hit me would keep playing when I was just touching the wall or enemies and it hurting my ears using headphones.
The archery guy was able to hit me into some trees where i was stuck and then he walked into the trees hit me out of them and fallowed me around until he killed me